userAdam Woolridgecancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
8 Years Ago
- NRE fix that was breaking the levelup screen when no more item upgrades available
8 Years Ago
- Added feedback form to a new scene that gets loaded on game exit
8 Years Ago
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
8 Years Ago
- Leaderboards now track and display the area and level reached
8 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
8 Years Ago
- Exclusions
8 Years Ago
- XP fix (hopefully)
8 Years Ago
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item - When there's no more unused items to pick, it auto advances
8 Years Ago
- Ammo use changes for starter blaster + cocktail launcher
8 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
8 Years Ago
- Refactored that last commit and removed some debug text
8 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
8 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
8 Years Ago
- Increased bolt size
8 Years Ago
- Merge
8 Years Ago
- Changed EnemyBomb to have Start and End scale multipliers
8 Years Ago
- Bomb scales in
8 Years Ago
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
8 Years Ago
- Reduced camera shake for real this time
8 Years Ago
- New enemy ability: Revenge - Increased size of enemy ability name text
8 Years Ago
- Patcher movement changes
8 Years Ago
- Patcher fire cooldown reduced - Camera shake reduced some more for enemy explosions
8 Years Ago
- Increased speed of Spikeys
8 Years Ago
- Blah
8 Years Ago
- More level pruning
8 Years Ago
- More xp stuff
8 Years Ago
- Steam leaderboards stuff
8 Years Ago
- Levelup screen can now handle multiple level ups in a row
8 Years Ago
- Player model rotates depending on item selected
8 Years Ago
- Item description text change
8 Years Ago
- Added a new placeholder plug B prefab, slightly larder and diff colour
8 Years Ago
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room - Added a plug starter item and added plug to slots - Some equipment bug fixes
8 Years Ago
- Items are now equipped from reward screen - Hovering over a reward now shows how the item looks on player preview model - Reworked the way starter items are equipped
8 Years Ago
- Equipment fixes
8 Years Ago
- More reward stuff
8 Years Ago
- Item selection screen now compares current item against any existing item
8 Years Ago
- Reduced chance and duration of spikeys stopping
8 Years Ago
- Removed debug define
8 Years Ago
- More item reward screen stuff
8 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
8 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
8 Years Ago
- BaseMovement now takes the object's radius into account
8 Years Ago
- Renamed scene and references - Added a booster item
8 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
8 Years Ago
- Improved the way items are sucked in
8 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
8 Years Ago
- More stat modifier defines
8 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
8 Years Ago
- Removed SECTR asset as it was never used