11,478 Commits over 3,561 Days - 0.13cph!
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip entering squad editor from practice map screen selection
hid current unit list bar for now
squad editor fast play button
wip instant switching from squad editor to playing the squad on the correct map in practice mode
Fixed? crowd colours.
GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
opponent tile hover stuff now also uses the new tile marker to make it more obvious
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
chasing down charger attack NREs
fixed capture point tile topper NRE from playtest
practice mode random map/mode fix
Fix for practice mode not applying the correct matc definition
disabled Career and Menu modes in scene
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Added Beta5 What's New definition
fixed most of the menu buttons being flagged as editor-only
trajectories now coloured based on combat interaction type
ShowTrajectory now receives the CombatInteactionType for the targetted tile
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
tilemarker now instantly appears at new locations
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
***** Moved BaseInput to before Default Time in script execution order *****