userAdam Wcancel

11,478 Commits over 3,561 Days - 0.13cph!

6 Years Ago
can now jump straight to editing squads from practice panel squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
6 Years Ago
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6 Years Ago
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6 Years Ago
wip entering squad editor from practice map screen selection
6 Years Ago
hid current unit list bar for now
6 Years Ago
squad editor fast play button
6 Years Ago
fast switch fixes
6 Years Ago
wip instant switching from squad editor to playing the squad on the correct map in practice mode
6 Years Ago
Fixed? crowd colours. GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
6 Years Ago
opponent tile hover stuff now also uses the new tile marker to make it more obvious
6 Years Ago
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
6 Years Ago
charger NRE fix test
6 Years Ago
chasing down charger attack NREs
6 Years Ago
fixed capture point tile topper NRE from playtest
6 Years Ago
practice mode random map/mode fix
6 Years Ago
merged from release
6 Years Ago
Fix for practice mode not applying the correct matc definition
6 Years Ago
merged to release
6 Years Ago
version++
6 Years Ago
branching movie recorder
6 Years Ago
merged to release
6 Years Ago
version++
6 Years Ago
disabled Career and Menu modes in scene
6 Years Ago
version++
6 Years Ago
merged from release
6 Years Ago
dll settings
6 Years Ago
merged to release
6 Years Ago
product name
6 Years Ago
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
6 Years Ago
Added Beta5 What's New definition
6 Years Ago
fixed most of the menu buttons being flagged as editor-only
6 Years Ago
Burner PP
7 Years Ago
merged back to main
7 Years Ago
trajectories now coloured based on combat interaction type
7 Years Ago
ShowTrajectory now receives the CombatInteactionType for the targetted tile
7 Years Ago
Tile marker now changes colour based on move/attack/heal. Fixed a bunch of tile marker bugs.
7 Years Ago
more tilemarking wip
7 Years Ago
tilemarker now instantly appears at new locations
7 Years Ago
merge
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value. Refactored everything (I think) that uses it to expect a positive or negative value.
7 Years Ago
merged
7 Years Ago
merge to main
7 Years Ago
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7 Years Ago
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7 Years Ago
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
7 Years Ago
***** Moved BaseInput to before Default Time in script execution order *****
7 Years Ago
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