userAdam Wcancel

11,478 Commits over 3,561 Days - 0.13cph!

7 Years Ago
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7 Years Ago
wip multi targetting hover bars
7 Years Ago
scene?
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
clamp min/max dmg calculations when reducing with armour
7 Years Ago
more
7 Years Ago
fixed a bug in AttackUtils with damage calculation min/max not taking armour into account correctly. wip multi-target attack targetting stuff.
7 Years Ago
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7 Years Ago
wip targetting/unit hover bar rework
7 Years Ago
flipper attack description. removed unused UnitHoverPanel prefab
7 Years Ago
"Ignores Armour" now toggles correctly with attack type. standardised attack name formatting. info panel prefab tweak.
7 Years Ago
added ignores armour text to unit panel prefab
7 Years Ago
booster attack def
7 Years Ago
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7 Years Ago
merge
7 Years Ago
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7 Years Ago
biter now reduced by armour, dmg increased 4->5, hp increased 7->8
7 Years Ago
Charger attack is now reduced by armour, increased dmg 3->4
7 Years Ago
more attack def/setup rework. disabled attack symbols on unit cards.
7 Years Ago
refactored out UnitLineAttackRangeSO. more attack refactoring. cleaned uo PlayerAreaView attack defs.
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
more attack targeting/trajectory stuff
7 Years Ago
burner attack view trajectory points
7 Years Ago
trajectory points for cast attack view
7 Years Ago
tile marker now marks correct tile in attack state
7 Years Ago
menu leaderboard code fix
7 Years Ago
more tile marker wip
7 Years Ago
some trajectory cleanup, bug fixes
7 Years Ago
quick hacked in attack trajectory display test/setup
7 Years Ago
pc dying
7 Years Ago
server now sends 11 league entries
7 Years Ago
software cursor now has image states like hardware cursor. setup new image defs. more.
7 Years Ago
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7 Years Ago
more input work, wip software cursor/control
7 Years Ago
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7 Years Ago
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7 Years Ago
wip input rework
7 Years Ago
more instance/local game client reworking
7 Years Ago
fixed longstanding AI NRE in certain situations
7 Years Ago
scene
7 Years Ago
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
7 Years Ago
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
7 Years Ago
server verifies clients can only surrender themselves with CmdSurrender
7 Years Ago
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing. added GameInsance.GetPlayerIDFromConnection()
7 Years Ago
move and attack commands now return false if they invalid actions
7 Years Ago
cmd verification base work