11,464 Commits over 3,561 Days - 0.13cph!
rough wip getting AI to move out of tilefall tiles
fill unit mod slots with a few random mods (not shown in UI yet)
some career tweaks
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
reset team league stats (wins/played etc) when generating new seasons
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
repeated the unit nicknames in the nickname list to quickly double number of names available for now.
set all leagues to have 12 teams each again.
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
wip UIMod_Market
add a mod to player team inventory on career creation for testing
moved ModInventory out of Career and into CareerTeam.
every team has a mod inventory, serialized/added to proto.
more mod market wip
more functionality for ModInventory
market unit/mod tabs and views now work
wip mod panel, headers, list
don't show enemy squad in career squad editor
disabled clicking modal background to close window
ModInventory, added protobuf, serialization
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
opportunity outcome calc fix
league table entries now show correct league badge
League view can now display any league.
League view league buttons now switch current league.
Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
modal container back button and click to close now enabled/disabled based on panel behaviour.
hooked up modal containter title text
more opportunity work
modal container back button works
removed Adolfo, Adolph from name list
unit detail view can now handle a collection of units, cycle through.
team and market lists pass the collect unit collections, as well as the clicked unit to view initially
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
wip unit collection detail viewing
more ui stuff, hooked up results panel team name buttons
restored opportunity panel prefab on root UI object
more UI/modal shit.
more opportunity shit.
added a new Opportunity cash transaction type, gamble opportunity uses it
added mapid to LeagueFixtureResult protobuf, serialize it
set OpportunityGenerationChance to 0 until it works
refactored roster view tab UI to a new UITeamView, works for any team.
clicking teams in league now pushes a modal version