userAdam Wcancel

11,465 Commits over 3,561 Days - 0.13cph!

7 Years Ago
more tile burning stuff
7 Years Ago
added wip DoTileDamage match action
7 Years Ago
signing a sponsorhip deal now grants any signing bonus
7 Years Ago
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
7 Years Ago
added CareerUIUtils.IntToOrdinalString() updated COLeaguePosition to use ordinal strings for position objectives.
7 Years Ago
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.
7 Years Ago
sponsor prefab update with button, mouseover stuff
7 Years Ago
league sponsor changes
7 Years Ago
disabled career scene object
7 Years Ago
sponsor/objective UI prefabs, scripts, wip.
7 Years Ago
more sponsorship stuff, prefab
7 Years Ago
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
7 Years Ago
more
7 Years Ago
more
7 Years Ago
career objectives basics
7 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
league sponsor actions wip
7 Years Ago
more
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
fixes
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
more jumper/leaper unit experiments
7 Years Ago
knockback unit experiments
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
biter attack def
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
more
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max