11,464 Commits over 3,561 Days - 0.13cph!
audio mixer pitch changes with timescale
reduced volume of turn start effect
branched the hover bar scale test
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
removed missile test from scene
weekly build merged to steam release branch
career unit/squad serialization/link fixes
squad editor now applies unit kits when placing units
GetUnitTypeCount now takes a team id to filter units.
Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
Team kits are now applied in career mode squad editor
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
more career squad editor stuff
LeagueFixture can now hold a squad setup per team + serialize them.
squad editor can now load a squad per team.
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
basics of a unit home/away kit colour matrix tool
CareerTeamDatabase now assigns team kit IDs at career creation.
CareerTeam now has a KitID and serializes it with saves.
Career matches now apply kits.
wip team kit stuff: proto/networking/local
career mode squad editor NRE fixes.
can now press TAB to switch between current and previous career mode tabs.
next player fixture gets cleared after it's played (before the next week is started).
career mode squad editor loads into the correct map for the upcoming match.
Fixtures generator now assigns map ids to player fixtures.
CareerController passes map id to career matches.
more squad editor career integration.
added mapID to LeagueFixture/protobuf, serialize it.
started integrating squad editor into career mode
career welcome screen now only shows when creating a new career, not after loading.
CareerController now auto hides career UI root before loading/creating a career and shows it again after.
Advance button now correctly reflects saved week step after loading a career.
renamed nickname headers in UI
tem and unit name list regex fix
unit and team name databases only init'd when crating a new career save.
unit nicknames now picked from a text file.
added unit nicknames list of 1600 male/female nicknames, formatted it.
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
Team name list now read from a text file.
match outcome unit lists now shows unit nicknames instead of unit types
market list prefabs/code updated to have unit nicknames
unit nickname column added to unit headers / team unit list prefab / code
renamed unit name to unit type in unit list prefabs and code
added KitDatabase.
removed UnitView team colour properties.
Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal.
Old team colour function now calls new kit application function.
career mode market list now uses orange portraits to make them standout from the roster list ones
renamed unit tab roster tab in ui and code
career and market serialization fixes
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
next player fixture gets set after career load