userAdam Wcancel

12,375 Commits over 3,742 Days - 0.14cph!

7 Years Ago
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
7 Years Ago
added Celebrate anim trigger and Celebrate states to all unit anim controllers
7 Years Ago
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip mission update notifications
7 Years Ago
UIMissionNotifications setup
7 Years Ago
added a mission notification panel to global UI. added placeholder mission notification prefab.
7 Years Ago
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
7 Years Ago
middle clicking in customisation editor now correctly resets rotation
7 Years Ago
disabled auto rotation of avatar in editor
7 Years Ago
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
7 Years Ago
unit speech buble experimenting
7 Years Ago
reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
7 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
7 Years Ago
better in-range display for movement mode
7 Years Ago
added squad editor placement dust effect when landing from jumps
7 Years Ago
merged jump branch to main so we can spot any potential bugs
7 Years Ago
fix for jumping causing actions to not end correctly (I think)
7 Years Ago
fix for freecam mode which probably caused most of buck's issues
7 Years Ago
more
7 Years Ago
7 Years Ago
fix for unit movement raycaysting to floor position when moving.
7 Years Ago
merged to main
7 Years Ago
added glossy, metal, watermelon body definitions
7 Years Ago
added Oh Shoot! and Manic Mortar missions
7 Years Ago
fix for unit specifc mission UCD filtering. added pyro mission.
7 Years Ago
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
7 Years Ago
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
7 Years Ago
merge from main
7 Years Ago
deleted blank object
7 Years Ago
merge from main
7 Years Ago
merging missions branch to main due to scene change
7 Years Ago
added placeholder missions button to menu. missions screen can be viewed and dismissed. missions button activated on connection.
7 Years Ago
currency icon for mission panels
7 Years Ago
can now assign icons to mission definitions. added default placeholder icon.
7 Years Ago
mission titles
7 Years Ago
can now use %v in mission texts and it will be replaced with a colour coded mission Value.
7 Years Ago
mission panels now display correct info/progress
7 Years Ago
mission panel basic layout, script hookups, basic code setup.
7 Years Ago
wip mission UI prefabs
7 Years Ago
added multikill mission processor, mission defs.
7 Years Ago
added healing done mission processor, mission defs
7 Years Ago
rebuild mission DB
7 Years Ago
Added kills mission processor. Added kills mission defs.
7 Years Ago
UnitCombatData now only tracks damage and healing done based on attacking and target teams
7 Years Ago
MissionProcessors now receives player id. Implemented Damage Done mission processor. Added Damage Done mission defs.
7 Years Ago
implemeneted matches won mission processor
7 Years Ago
Added mission defs for matches won
7 Years Ago
Mission completion now rewards the currency value taken from the mission def not a test value. Competed missions are now removed from the missions list of PlayerRecord