12,375 Commits over 3,742 Days - 0.14cph!
implemented MPMatchesPlayed
MissionProcessors
MissionProcessor base
Missions are now checked at the end of matches by MissionProcessors (need to implement the processors now)
ClientAuthHandler now hands out missions to clients on connection (every time they connect for now).
Added MissionDatabase.GetRandom().
MissionProgress is now created at mission assignment, init'd with values from mission def, saved to playerrecord.
added MissionDatabase.
fixed duplicate ids for an emote and a mission.
Databses now spit out errors not warnings when duplicate ids are found.
added mission DB tool.
blocked out login mission award structure.
added test mission defs, built db.
merged PlayerRecord refactor to main
bit of cleanup, added the server's playerrecords.db for better testing
finished refactor of PlayerRecord, touched pretty much every part of the game, something's gotta have broke somewhere.
wip (broken) PlayerRecord refactor, before deleting old shit
started PlayerRecord refactor
MissionProgress now has a mission slot index.
Added MissionProgress list to PlayerRecord.
MissionDefinitionSO.
MissionScope.
MissionType.
Added a test mission def.
started missions, wip.
added Missions.proto to protobuf files, added to batch file.
MissionProgress basics.
temp disabled objectives init so I can merge to main
avatar accessory editor states, UI, setup
wip avatar accessory customisation
avatar body customisation fixes
added support for body customisation: protobuf, browsing, equipping, saving, editor states, definition.
hooking up some career sponsors ui code basics
moved to left side (forgot about the killfeed)
wip placeholder objective UI setup
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
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made avatar cursor-look worse
screenshot mode improvements for buck
deleted the mystery map that appeared from somewhere?
cherry pick trajectory changes from wrong branch