userAdam Wcancel

11,457 Commits over 3,561 Days - 0.13cph!

7 Years Ago
some combat cleanup, deleted now unused code/files
7 Years Ago
Temporary fix for recent combat errors
7 Years Ago
more
7 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
7 Years Ago
more UnitView
7 Years Ago
UnitView quick cleanup, fixed double triggering of hit
7 Years Ago
combat fixes / rework wip
7 Years Ago
more
7 Years Ago
Fixed some attack issues, fixed grabber not doing damage again. Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
7 Years Ago
Fixed a bunch of local game issues that were breaking AI matches
7 Years Ago
fixed the Invalid attack cursor offset
7 Years Ago
merged wip refactor branch and left click controls back to main
7 Years Ago
scene
7 Years Ago
Merged the left click control branch in and fixed it again
7 Years Ago
Deleted another Apex folder
7 Years Ago
merge test branch
7 Years Ago
wip attack refactoring
7 Years Ago
Tile.MoveDirection now takes two tiles instead of 2 positions
7 Years Ago
some .position -> .tile changes
7 Years Ago
Unit now has a ref to it's Tile too Made Board.GetUnitTile() private and made everything use the new ref instead
7 Years Ago
Added a Unit ref to Tile, changed all references to and look ups of the old tileID to use the new ref
7 Years Ago
wip Tile unit refs
7 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
7 Years Ago
EntityManager now has dedicated lists for Unit and UnitView
7 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
7 Years Ago
Finished cleaning up commands CommandQueue cleanup
7 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
7 Years Ago
CmdMove cleanup
7 Years Ago
CmdChat, CmdEmote cleanup
7 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
7 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
7 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
7 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
7 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
7 Years Ago
missed a bit
7 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
7 Years Ago
PathHighlighter cleaned up
7 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
7 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
7 Years Ago
Board now keeps a list of spawn tiles not indexes
7 Years Ago
missing file
7 Years Ago
more
7 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
7 Years Ago
more
7 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
7 Years Ago
Added TileHighlighter class and copied the functions over from BoardView