userAdam Wcancel

11,456 Commits over 3,561 Days - 0.13cph!

7 Years Ago
removed some leftovers
7 Years Ago
removed intro state cmd, game instance nowas game started event. Intro anims are now kicked off in LoadGame() temporarily. BUG: this has introduced a bug with the turn banner appearing at the same time as the intro anim.
7 Years Ago
game started event for GI
7 Years Ago
moved the player ready count stuff out of game instance to gamehost
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
misc cleanup
7 Years Ago
GameInstance now fires events for player ready, game built, game finished and player ready. Removed host reference from GI
7 Years Ago
function sig change
7 Years Ago
more
7 Years Ago
more
7 Years Ago
ClientInput stuff gone forever
7 Years Ago
removed Apex because it's not being used
7 Years Ago
More
7 Years Ago
removed a load of CIC stuff, most stuff now goes through the new merged cmd system
7 Years Ago
Move and Attack now use new cmd not cic
7 Years Ago
end turn and surrender commands work again
7 Years Ago
Cmds can now be set to be relayed or turn required, more cmd rework stuff
7 Years Ago
more
7 Years Ago
Cmd cleaning
7 Years Ago
removed CmdKillUnit, CmdSetTag, CmdSpawn
7 Years Ago
wip merging Cmd and ClientInputCmd to one thing
7 Years Ago
ID fix
7 Years Ago
more
7 Years Ago
Grabber works again
7 Years Ago
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
7 Years Ago
some fixes
7 Years Ago
more
7 Years Ago
more
7 Years Ago
attacks hacked to work for now set a forced seed for testing determenistic shit
7 Years Ago
more
7 Years Ago
fix
7 Years Ago
started reworking to run everything off just the client input
7 Years Ago
AI prefers to target healers
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
Unit/movement can now be flagged as passable through units
7 Years Ago
Fixed attack state playing tile hover sound for non-targettable tiles
7 Years Ago
increased size of range text box on unit info panel to fit a min-max range instead of just range
7 Years Ago
Mortart now has a minimum range of 3 (to match its max range of 3)
7 Years Ago
attack range can now have a minum range, pathfinder stores distance in tiles
7 Years Ago
...and the rest. Fixed def not getting looked up correctly from proto.
7 Years Ago
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
7 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
7 Years Ago
bit of pathfinder rework
7 Years Ago
healer anim fix
7 Years Ago
placeholder Healer idle anim and state setup
7 Years Ago
made a shitty placeholder healer attack anim so it at least has something
7 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.