userAdam Woolridgecancel

10,929 Commits over 3,377 Days - 0.13cph!

8 Years Ago
- Fixed some control bugs, reworked a bit of interactions. Needs clean up - Added SeaInteractable - Added World.GetFloorPosition to get the height on island or sea level
8 Years Ago
- Stuff I changed this morning and forgot already
8 Years Ago
- Increased interaction radius of Raft - EntityContainer now checks if the specified entity already belongs to target EntityContainer when performing a transfer
8 Years Ago
- Added container events for Vehicles so entities are placed in "seat" locations when being transferred to a vehicle EntityContainer - Added seat locations to Rafts
8 Years Ago
- Movement now checks valid layers, can't cheat the system and click a land layer the other side of the size and have something walk there :) - EntityContainerEvents are now fired when an Entity is transfered between EntityContainer - Start of Controllable stuff - Other bits
8 Years Ago
- Boats kinda work - Some movement layer mask stuff
8 Years Ago
- Controls now check if an entity is Controllable, to determine if it can be selected as a unit to control - Added Controllable script and applied it to People and Raft
8 Years Ago
- Added an action call EntityContainer.Transfer() to transfer an entity between two containers - Started vehicle entity and interctable. Entities are now transfered to a vehicle
8 Years Ago
- Added BaseInteractable as a way for objects to control what actions are enqueued for itneracting with them - Added ResourceInteractionle - Refactored controls to use the new Interctables system and not hardcoded
8 Years Ago
- More
8 Years Ago
- Added selection highlights - Selection box now actually selects things
8 Years Ago
- Made a selection box. Visual only, doesn't select yet.
8 Years Ago
- Lots of action work. - Resource died event. - People will now start harvesting a new resource location of same type when the one they've just deposited has depleted
8 Years Ago
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
8 Years Ago
- Fix for weird light prefab problem
8 Years Ago
- Bits
8 Years Ago
- Added penguins as food resource. Except people die when they eat them at the moment.
8 Years Ago
- People are scheduled to consume food every 24 hours
8 Years Ago
- Made an ActionScheduler - People now schedule eat actions
8 Years Ago
- File move
8 Years Ago
- Refactoring the way eating works. Now a consume action. - Added a bunch of functions and helper classes to handle EntityContainers and resources etc
8 Years Ago
- Notificaion bubble duration tweak
8 Years Ago
- Island Overview UI wip
8 Years Ago
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
8 Years Ago
- Notification stuff
8 Years Ago
- Added events - Death event - Death notification
8 Years Ago
- Bubble notification system works. Bit rough still
8 Years Ago
- More notification bubbles WIP - Added NotificationEvent class
8 Years Ago
- Stuff
8 Years Ago
- Added floating text for resource depositing (still need to move the triggering out of it out of the action) - Made a raft prefab
8 Years Ago
- Added IslandDetails static class to get info about the specified island - Added a new NearestIslandLocator script to camera which broadcasts events when the nearest island has changed - Added Island info UI to show the resource info of the current island - Added fade in/out to island info UI
8 Years Ago
- Removed debug spam from MoveTo action
8 Years Ago
- Depositing
8 Years Ago
- Deposit resources action work
8 Years Ago
- Started storage containers
8 Years Ago
- scene
8 Years Ago
- Entity tracking + container stuff - Island stuff
8 Years Ago
- Some audio stuff, selection stuff.
8 Years Ago
- Increased people collider size - Cloud tweaks - Disabled some debug spam
8 Years Ago
- Added a couple of people sound effect files - Reexported music to remove silence at start
8 Years Ago
- Resource harvesting stuff
8 Years Ago
- Stat transfer modifier WIP - More resource gathering stuff - Reworked the way stat mods work
8 Years Ago
- Actions now have a Begin and Cancel functions - Actions can now be queued with shift
8 Years Ago
- Added interaction radius to BaseEntity and made a stone prefab - MoveTo action now takes an optional stop radius (based on entity radius)
8 Years Ago
- Added middle mouse drag to camera
8 Years Ago
- Reduced particle count of clouds
8 Years Ago
- Started Harvest action
8 Years Ago
- More rough selection test
8 Years Ago
- started basic selection and order issuing
8 Years Ago
- Harvest anim