userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

8 Years Ago
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
8 Years Ago
- Reduced camera shake for real this time
8 Years Ago
- New enemy ability: Revenge - Increased size of enemy ability name text
8 Years Ago
- Patcher movement changes
8 Years Ago
- Patcher fire cooldown reduced - Camera shake reduced some more for enemy explosions
8 Years Ago
- Increased speed of Spikeys
8 Years Ago
- Blah
8 Years Ago
- More level pruning
8 Years Ago
- More xp stuff
8 Years Ago
- Steam leaderboards stuff
8 Years Ago
- Levelup screen can now handle multiple level ups in a row
8 Years Ago
- Player model rotates depending on item selected
8 Years Ago
- Item description text change
8 Years Ago
- Added a new placeholder plug B prefab, slightly larder and diff colour
8 Years Ago
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room - Added a plug starter item and added plug to slots - Some equipment bug fixes
8 Years Ago
- Items are now equipped from reward screen - Hovering over a reward now shows how the item looks on player preview model - Reworked the way starter items are equipped
8 Years Ago
- Equipment fixes
8 Years Ago
- More reward stuff
8 Years Ago
- Item selection screen now compares current item against any existing item
8 Years Ago
- Reduced chance and duration of spikeys stopping
8 Years Ago
- Removed debug define
8 Years Ago
- More item reward screen stuff
8 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
8 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
8 Years Ago
- BaseMovement now takes the object's radius into account
8 Years Ago
- Renamed scene and references - Added a booster item
8 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
8 Years Ago
- Improved the way items are sucked in
8 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
8 Years Ago
- More stat modifier defines
8 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
8 Years Ago
- Removed SECTR asset as it was never used
8 Years Ago
- More purging
8 Years Ago
- Purging / cleanup
8 Years Ago
- Commenting to track which stats I've implemented
8 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
8 Years Ago
- Stats cleanup, default values
8 Years Ago
- Item tests
8 Years Ago
- Item stat modifiers now stack and calculate correctly
8 Years Ago
- More item / stats work
8 Years Ago
- More item stats work
8 Years Ago
- Merged stat groundwork to main
8 Years Ago
- Merged from main
8 Years Ago
- Branched for WIP item/stat modifiers and bonuses
8 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
8 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
8 Years Ago
- BaseProjectiles now have a separate Fade definition in inspector - Impact and Fade effects can be set to take the forward direction of their projectile - Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup - Tidied up BaseProjectile inspector into groups
8 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
8 Years Ago
- Removed some unnecessary colliders from enemy prefabs
8 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4