11,450 Commits over 3,561 Days - 0.13cph!
- Abilities and equipment/weapons now correctly clear again when starting a new game
- Ghost playback fix
- Ghost mission now starts recording ghost data and stops when mission finished
- Copied race mission UI prefab/code as starting point for ghost mission UI
More ghost mission WIP.
Missions now autostart when max players are queued.
- More ghost recording/playback.
Merged "right stick camera orbit/pull back for instant180 rear view" to main
Reduced camera orbi speed, made it work better with the low speed exaggerated rotation and added pull back on stick to immediately rotate 180
Added whatsnew.txt that gets auto opened with the folder
Cam orbit fixes
Merged from main
Bit more camera orbit WIP
Quickly trying out right stick cam orbitting
- Reduced player speed from 400 to 350 (middle ground, was 300)
- Increased upgrade costs for shield
- Reduced starting base ammo levels for all ammo types
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
- Room weapon/abil chance increased
- Collision layer matrix fix for Timeslowshield
- Increased barrel spawn values slightly
- Increased enemy spawn budget in some rooms slightly
- Ability pickups now rotate on all axis
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
- Upgrade cost colour fix
- Shield upgrade price increase
- Increased damage radius of cocktail blast
- Adjusted ammo costs of weapons
- Lowered starting ammo capacities
- Shield upgrade fix
- Another new factory room
- Few more factory rooms
- Deleted some unused code in spawners
- Coins now stay around 2 seconds longer
- Increased boost speed from 0.5 to 0.75
- Spawn chances, shop tweak
- Upgrade costs + cash drop tweaks
- Increased activation range of upgrade shop
- Rebuilt prefabs
- More upgrade stuff, now works.
- Increased activation range of upgrade shop
- Rebuilt rooms/prefabs
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse)
- Made shop UI accessible at the... shop
- Changed the way shop UI is instantiated
- Rebuilt rooms/tilesets
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle
- Disabled TSS for Factory1
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
- Merged savegame + upgrade branch to main
[SC] Added stat mod queue and processing, stat mods can now be scheduled.
- Upgrade cost is now red if player can't afford
- Upgrade panels are now clickable instead of debug space bar to upgrade
- Upgrading now checks for and takes cash
- Upgrade level now shown in bottom left corner of upgrade panel
- More upgrade work