userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

9 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
9 Years Ago
- Exclusions
9 Years Ago
- XP fix (hopefully)
9 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
9 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
9 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
9 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
9 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
9 Years Ago
- Made icons white - Todo
9 Years Ago
- something
9 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
9 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
9 Years Ago
- Debug visualiser done for now.
9 Years Ago
- Nearly there, made an on top shader for line positions
9 Years Ago
- Visual debugger visuals++
9 Years Ago
- Visual AI debugger progress. Visual-ish.
9 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
9 Years Ago
- More fixes
9 Years Ago
- Bit more refactor
9 Years Ago
- Started refactoring some stuff to support the new gameplay changes
9 Years Ago
- Fix
9 Years Ago
- Pathfinding
9 Years Ago
- Island cleaan up
9 Years Ago
- Bridges now require resources
9 Years Ago
- Birdge pillars now have colliders
9 Years Ago
- Bridge de-jankify
9 Years Ago
- More controls, more building stuff, more more
9 Years Ago
- Pathfinder cleanup. Now outs a list of islands
9 Years Ago
- Pathfinder works!
9 Years Ago
- Pathfinder progress
9 Years Ago
- pathy pathy
9 Years Ago
- Started making a Bridge/island pathfinder
9 Years Ago
- bridge tweak
9 Years Ago
- fucking bridges
9 Years Ago
- Tired to make wood look more like wood would
9 Years Ago
- NRE fix for when leaving bridge building mode
9 Years Ago
- More bridge work. Getting there
9 Years Ago
- WIP bridges commit before I fuck it trying to make it better
9 Years Ago
- Added some UI defines and methods to format/colour stat based text
9 Years Ago
- Fixes for island animations/parenting
9 Years Ago
- Setup island for animation - Added a island bob and sound when placing a new building
9 Years Ago
- Added ConstructionCompletedEvent - Added StatTriggerConstructionCompleted - Other shit
9 Years Ago
- Consutrction UI now changes control mode and lets you place the buildings if you have enough resources. - Some tweaks to the construction UI, shows resources needed.
9 Years Ago
- UI building menu is now automatically populated from any building scriptable objects at runtime
9 Years Ago
- Started moving to scriptable object definitions for buildings. - Added Construction static class for construction shit
9 Years Ago
- Bit more
9 Years Ago
- Started implementing the different control modes as separate classes and switching between active modes
9 Years Ago
- Island should now sink faster the more buildings they have. Probably. - Some construction UI stuff
9 Years Ago
- Constructed() now checks the construction stats Maxed(), so buildings can have different construction requirements - Made a House.
9 Years Ago
- Setup storage building visual states