11,445 Commits over 3,561 Days - 0.13cph!
- Started storage containers
- Entity tracking + container stuff
- Island stuff
- Some audio stuff, selection stuff.
- Increased people collider size
- Cloud tweaks
- Disabled some debug spam
- Added a couple of people sound effect files
- Reexported music to remove silence at start
- Resource harvesting stuff
- Stat transfer modifier WIP
- More resource gathering stuff
- Reworked the way stat mods work
- Actions now have a Begin and Cancel functions
- Actions can now be queued with shift
- Added interaction radius to BaseEntity and made a stone prefab
- MoveTo action now takes an optional stop radius (based on entity radius)
- Added middle mouse drag to camera
- Reduced particle count of clouds
- More rough selection test
- started basic selection and order issuing
- Started actions
- Walk anim for people
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
- More stat work
- Cloud tests
- Time/date UI reports time from TimeTicker
- Added audio scripts, music now plays
- Basic camera and stat work
- finished setting up project
- Project startpoint setup
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances