12,332 Commits over 3,712 Days - 0.14cph!
Hide chat messages except for server messages when in the tutorial.
Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear.
Keep the actual weapon rack scale override configs.
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Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
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Fix HAB armor icon and text
Pooling fix for weapon rack lights
Add a prhase to fix load ammo text display
NRE fix for mounted input running on non-players
Ran autoset script on homing missile launcher to set dimensions and grid size.
Removed pegs for now as neither peg is large enough.
Alternate door option: Shared health with main balloon/armor.
Added ChildDoor - a standard door with extra options to redirect damage and protection to parent.
Switched HAB door to use ChildDoor.
HAB armor door is no longer immortal, has own health.
Merge Bill's hammer repair branch.
Removed my commented debug logs.
Armor now modifies HAB health directly.
Armor entity forwards damage to parent HAB.
Save/load support.
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
Always refresh grounded flag.
Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
Add UpgradeOptions implementation.
Upgrades now applied via radial menu options.
Menu option runtime generation.
Switched to RPC implementation for equipping/using items.
merge from tests/entities
Set door collider to convex to prevent error spam
Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
Gib spawning without parenting.
Added HotAirBalloonArmor class and re-setup the prefab using it.
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
Size, collision, sockets, deploy updates
Update placement collider and cell counts to match new art
Fixed light passthrough labels
Stand drop position tweak
Updated drop positions for weapon racks