12,327 Commits over 3,712 Days - 0.14cph!
WantedPoster server compile fix
merge from single_item_wrs
Remaining item configs.
Scene.
Save.
Editor context menu option to help test placements
test configs, scene, save
tweaked editor script for placement
merge from base_decor_dlc
Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Test rack item.
More wip.
Added custom rack type checks
If custom rack type, always assume single slot
Force position test. Scene & save file.
wip custom rack type positions
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly.
Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
Flee/attacked tweaks and reduced flee duration/distance
Reduce tutorial bear speeds
More AI design tweaks
Only chase players from idle state if player is > 60% health
Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
Separate tutorial bear AI design.
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial.
Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
Patrol heli ignores tutorial players.
AIBrainSenses can now ignore tutorial players.
CH47 scientists/passengers ignore tutorial players.