11,459 Commits over 3,561 Days - 0.13cph!
Chat popup menu options to mute/unmute, invite to team, view steam profile.
wip chat right-click popup player menu
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
Add a local team channel feedback message when you invite a player to your team.
Hooked up ui.autoswitchchannel in the interface options
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
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Tag team chat entries with [TEAM], set colour to match other team elements.
Added current channel display to chat input box, updates with channel change.
Basic chat channel functionality. Basic tab client channel switch functionality.
Some initial cleanup/ground work.
Added IDeployable.
ItemModDeployable checks for and uses IDeployable.
Changed TC auto auth to use IDeployable.
Wip codelock stuff
added inventory.quickcraftdelay as convar
Only clamp Application.targetFrameRate as client.
Can no longer accidentally drop items in the gap between your belt and inventory.
Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
added keybind to control options UI
added keybind to control options UI
added keybind to control options UI
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
punch scale the progress timers
punch scale the progress timers
Re-enable the icon scaling on MouseEnter
Re-enable the icon scaling on MouseEnter
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
Fix for inventory loot panel item timers on inventory close.
Fixed item icons not animating correctly when hover looting.