5,633 Commits over 2,223 Days - 0.11cph!
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
merge from hdprb ai merge branch
subtract
61638 so manifest will build
Animal attack/chase state improvements
Potential fix for server NRE spam
animal flee state + design improvements
merge from facingnavmodes
Added a facing direction override mode and added entity target support to BaseNavigator.
Added a Fade toggle button to AI designer
merge from AI hdrpb merge
reapplied monument changes
merge from hdrp_art_backport
Execute/delta fix on attack event
copy AI design files in the build process.
setup/testing out sleep/wake on train tunnels AI
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
Error log if AI design not found
More profiling & profiling fixes
Profiling and compile fixes
manual merge from ai main
Added brain senses option to ignore crouching, out-of-FOV entities
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
setup AIZ sleeping on most AI monuments
merge from sleepwakemerge
Add ai.sleepwakestates console command.
Removed some debug log.
Auto sleep AIZ on startup
Added ai.sleepwake toggle convar. Codegen.