userAlex Rcancel

1,231 Commits over 3,804 Days - 0.01cph!

5 Years Ago
kayak & paddle sounds
5 Years Ago
water entry sound tweaks
5 Years Ago
mixing table, tea, and berry sounds
5 Years Ago
water entry sound tweaks
5 Years Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
5 Years Ago
bradley engine is audible from farther away
5 Years Ago
inner tube / boogie board paddling sound voice limiting tweaks
5 Years Ago
velocity-based water entry sounds for players
5 Years Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
5 Years Ago
Stop LiquidWeaponEffects sounds on disable
5 Years Ago
inner tube and paddling pool destroy sounds
5 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
5 Years Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
5 Years Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
5 Years Ago
audio.printenginesounds debug console command
5 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
5 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
bradley uses new vehicle engine sound system
5 Years Ago
vehicle missing key start failure sounds
5 Years Ago
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5 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
5 Years Ago
fix missing vehicle repair sounds
5 Years Ago
io button sounds
5 Years Ago
smart alarm quieter non-looping activation sound
5 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
5 Years Ago
smart alarm and smart switch sounds
5 Years Ago
modular-car-scrape-loop audio file + sound def (physics scrape)
5 Years Ago
brake squeal volume tweak only play tire screeches if throttle is on modular-car-switch-seat audio files + sound def
5 Years Ago
nvg sound polish
5 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
5 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
5 Years Ago
modular car audio tweaks and polish
5 Years Ago
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5 Years Ago
vehicle sound additions and polish
5 Years Ago
armored window shutter sounds
5 Years Ago
add damaged engine loop sound pitch damaged engine loop sound a bit with throttle
5 Years Ago
damage sounds set up on pfx prefabs
5 Years Ago
compile fix
5 Years Ago
no IsOnRoad check when handling skid sounds for now
5 Years Ago
update tire surface sounds add some surface specific skid sounds
5 Years Ago
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5 Years Ago
engine audio implementation cleanup