userAlex Rcancel

1,207 Commits over 4,018 Days - 0.01cph!

6 Years Ago
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6 Years Ago
sprinkler sounds
6 Years Ago
server compile fix
6 Years Ago
vehicle sound progress
6 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
6 Years Ago
tighten up piano tuning
6 Years Ago
swap gong soundclass/mixer channel to instruments
6 Years Ago
autoturret reload sounds
6 Years Ago
first pass at vehicle sounds
6 Years Ago
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6 Years Ago
bradley sound handling tweaks
6 Years Ago
horse armor sounds
6 Years Ago
Small generator sounds
6 Years Ago
Fix synced sounds not recycling properly
6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
missing file
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Updated bear sounds A few minor sound import setting tweaks
6 Years Ago
Softer ambient wave sounds Softer foliage rustles Barefoot footsteps are lighter and less harsh in the high end Polished collectable resource sounds
6 Years Ago
new pressure pad sounds attack heli rotors are louder updated attack heli MG sound updated bradley coax MG sound
6 Years Ago
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6 Years Ago
bradley sound NRE fix
6 Years Ago
hqsoundfade defaults to false for now
6 Years Ago
local voice limiting debounce tweak just in case
6 Years Ago
instrument voice limiting tweaks
6 Years Ago
audio.hqsoundfade convar
6 Years Ago
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6 Years Ago
hunch quick fix for repeated sounds
6 Years Ago
MovementSounds updates within sound frame budget + optimizations
6 Years Ago
extend tuba note range
6 Years Ago
acoustic guitar f#2 note offset fix
6 Years Ago
instrument mix pass
6 Years Ago
sound files + defs for extended trumpet range
6 Years Ago
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6 Years Ago
bradley sound fixes
6 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
6 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
6 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
6 Years Ago
less variation on cowbell sound
6 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority