1,207 Commits over 4,018 Days - 0.01cph!
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Add debuglootsounds convar to help chase down repeating sound bug
swap gong soundclass/mixer channel to instruments
first pass at vehicle sounds
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bradley sound handling tweaks
Fix synced sounds not recycling properly
Fix attack heli sounds not stopping on death
merge from main/helicoptersounds
Enable doppler on player driven helis
Cleanup
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
Updated bear sounds
A few minor sound import setting tweaks
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
hqsoundfade defaults to false for now
local voice limiting debounce tweak just in case
instrument voice limiting tweaks
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hunch quick fix for repeated sounds
MovementSounds updates within sound frame budget + optimizations
acoustic guitar f#2 note offset fix
sound files + defs for extended trumpet range
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Walk/run footsteps use separate sound templates instead of maxDistance modulation
OreResourceEntity.PlayBonusLevelSound NRE fix
less variation on cowbell sound
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority