userAlex Rcancel

1,253 Commits over 4,048 Days - 0.01cph!

2 Hours Ago
support for movement sounds on pt boat turrets
Yesterday
cannonball explosion sounds and flight loop
6 Days Ago
merge from main/space_station_weapon_skin
6 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
6 Days Ago
make one specific damaged boat sting sound less stupid
6 Days Ago
merge from main/naval_update/floating_cities/island_ambience
6 Days Ago
couple minor volume tweaks
6 Days Ago
merge from main/naval_update
6 Days Ago
New sound for deep sea wipe alarm
6 Days Ago
merge from main/naval_update/pt_boat_sounds
6 Days Ago
merge from main/naval_update
6 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
6 Days Ago
merge from main/naval_update/floating_cities/island_ambience
6 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
6 Days Ago
6 Days Ago
6 Days Ago
reapply changes post merge
6 Days Ago
merge from main/naval_update
6 Days Ago
6 Days Ago
merge from main/naval_update
7 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
7 Days Ago
reduce cannon fire mech sound volume slightly
7 Days Ago
assign UI handling sounds to boat deployables
7 Days Ago
RHIB storage sounds
7 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
7 Days Ago
space lr300 sounds
8 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
8 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
8 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
8 Days Ago
merge from main/naval_update
8 Days Ago
merge from main/naval_update
9 Days Ago
merge from main/naval_update/modular_boat_sounds
9 Days Ago
merge from main/naval_update
9 Days Ago
minor steering wheel sound tweaks
9 Days Ago
play a sound when finishing building from the steering wheel
9 Days Ago
modular boat engine reverse sound
9 Days Ago
play deploy effect when rotating sail
9 Days Ago
9 Days Ago
only play water sounds if modular boat is actualy in the water
9 Days Ago
modular boat sinking and ambient low health sounds
10 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
10 Days Ago
merge from main/naval_update
13 Days Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
13 Days Ago
merge from main/naval_update
13 Days Ago
merge from main/naval_update
13 Days Ago
merge from main/naval_update
14 Days Ago
ghost ship ambient sounds and reverb zones
15 Days Ago
birthday balloon sounds
16 Days Ago
merge from main/naval_update/modular_boat_sounds
16 Days Ago
sound import setting tweaks