userAlex Rcancel

1,279 Commits over 4,110 Days - 0.01cph!

Today
deep sea signal computer flare launch sound and transmit sound tweaks
Yesterday
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Yesterday
reduce paintball gun attack/impact volume a little bit
4 Days Ago
signal computer transmit sound tweaks
4 Days Ago
signal computer transmit sound
4 Days Ago
merge from main/naval_update/sound_polish
4 Days Ago
merge from main/naval_update
4 Days Ago
cannon sound polish
4 Days Ago
sail sound polish
5 Days Ago
play a more agressive water movement sound when modular boats move quickly
5 Days Ago
deep sea island and ghost ship ambience tweaks
5 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
5 Days Ago
merge from main/naval_update
5 Days Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
6 Days Ago
merge from main/naval_update
7 Days Ago
merge from main/naval_update/boat_steering_creaks
7 Days Ago
merge from main/naval_update/sound_polish
7 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
7 Days Ago
merge from main/naval_update/sound_polish
7 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
7 Days Ago
mrege from main/naval_update/sound_polish
7 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
12 Days Ago
paintball gun sounds
13 Days Ago
artist pack deployable sounds
23 Days Ago
merge from main/naval_update
2 Months Ago
support for movement sounds on pt boat turrets
2 Months Ago
cannonball explosion sounds and flight loop
2 Months Ago
merge from main/space_station_weapon_skin
2 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
2 Months Ago
make one specific damaged boat sting sound less stupid
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
couple minor volume tweaks
2 Months Ago
merge from main/naval_update
2 Months Ago
New sound for deep sea wipe alarm
2 Months Ago
merge from main/naval_update/pt_boat_sounds
2 Months Ago
merge from main/naval_update
2 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Months Ago
2 Months Ago
2 Months Ago
reapply changes post merge
2 Months Ago
merge from main/naval_update
2 Months Ago
2 Months Ago
merge from main/naval_update
2 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Months Ago
reduce cannon fire mech sound volume slightly
2 Months Ago
assign UI handling sounds to boat deployables
2 Months Ago
RHIB storage sounds