1,253 Commits over 4,048 Days - 0.01cph!
support for movement sounds on pt boat turrets
cannonball explosion sounds and flight loop
merge from main/space_station_weapon_skin
fix missing sound class and template assignments on space lr300 sound defs 🤔
make one specific damaged boat sting sound less stupid
merge from main/naval_update/floating_cities/island_ambience
couple minor volume tweaks
merge from main/naval_update
New sound for deep sea wipe alarm
merge from main/naval_update/pt_boat_sounds
merge from main/naval_update
pt boat gunshot tweaks and distant shots
pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
merge from main/naval_update/floating_cities/island_ambience
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
reapply changes post merge
merge from main/naval_update
merge from main/naval_update
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
reduce cannon fire mech sound volume slightly
assign UI handling sounds to boat deployables
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now)
assign base defs to some of the floating city ambience zones
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing
fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
merge from main/naval_update
merge from main/naval_update
merge from main/naval_update/modular_boat_sounds
merge from main/naval_update
minor steering wheel sound tweaks
play a sound when finishing building from the steering wheel
modular boat engine reverse sound
play deploy effect when rotating sail
only play water sounds if modular boat is actualy in the water
modular boat sinking and ambient low health sounds
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be)
cannon fuse sound
merge from main/naval_update
minor balloon pop sound tweaks
fix latex single balloon playing pop fx twice
merge from main/naval_update
merge from main/naval_update
merge from main/naval_update
ghost ship ambient sounds and reverb zones
merge from main/naval_update/modular_boat_sounds
sound import setting tweaks