branchrust_reboot/main/distantsoundcancel
21 Commits over 28 Days - 0.03cph!
Merge fixes + migrate wood gibs to sound system
Undo revert from last week
Update falloffs before playing a Sound
reapply sound system migration to furnace, campfire, and c4
First pass at distant explosions
Include AudioReverbFilter decay time in sound length calculation
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
Add reverb falloff script
Add high pass filter falloff script
Add gunshot sound template
First pass at distant gunshots
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
WIP - plastic what are you doing