userAlex Rehbergcancel
branchrust_reboot/main/distantsoundcancel

21 Commits over 28 Days - 0.03cph!

9 Years Ago
merge from main
9 Years Ago
Merge fixes + migrate wood gibs to sound system
9 Years Ago
Undo revert from last week
9 Years Ago
post-merge cleanup
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Gunshot tuning
9 Years Ago
Update falloffs before playing a Sound
9 Years Ago
Add small sound template
9 Years Ago
reapply sound system migration to furnace, campfire, and c4
9 Years Ago
merge from main
9 Years Ago
First pass at distant explosions
9 Years Ago
Include AudioReverbFilter decay time in sound length calculation
9 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
9 Years Ago
Reenable ambience toggle
9 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
9 Years Ago
remove debug.log
9 Years Ago
merge from main
9 Years Ago
Missing file
9 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
9 Years Ago
WIP - plastic what are you doing