657 Commits over 4,291 Days - 0.01cph!
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
uncomment ApplyModulations in Sound.Update (rain sound fix)
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
Distance crossfading bugfix
merge from main/soundpolish
Sounds for new building frame pieces
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Way better melee rock impacts
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
Planting seeds doesn't sound like you're about to die anymore
Better spear throw sound
Bush/tree ambience tweaks
First pass at item pick/drop ui sounds
merge from /main/inv-ui-sounds
Make sure all in world ambience emitters are flagged as static
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
AmbienceManager update tweaks
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
Ensure AmbienceEmitters always fade out on deactivation
Slight tweak to out of range AmbienceEmitter deactivation
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
merge from main/mix-polish
Fix rain surface ambience not playing
Caught fish sounds (fish trap)
More item pickup/drop ui sounds
Fix for PhysicsEffects error when collision.contacts is empty
level up and item unlock notice sounds
New XP gain sound. Tweaks to other xp related sounds
Music! (still disabled via music.enabled convar by default for now)
Remove audio files for unused song
Preserve sample rate on music
Drop default music volume a bunch
Enable music by default
Add console vars to set gap between songs (music.minSongGap and music.maxSongGap)
Reduce default gap between songs
Start music when intensity is raised and no music is playing
Don't play songs if music volume is turned down all the way
NRE Fix when biome/topology map aren't available