userAlex Rcancel
branchrust_reboot/maincancel

624 Commits over 4,199 Days - 0.01cph!

10 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
10 Years Ago
Vomit sound tweaks
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
10 Years Ago
Flamethrower sounds
10 Years Ago
Eat/drink sounds
10 Years Ago
merge from main/mix-polish
10 Years Ago
Small AudioMixer tweak
10 Years Ago
Fix rain surface ambience not playing
10 Years Ago
remove debug.log calls
10 Years Ago
mix tweaks
10 Years Ago
Sound & mix tweaks
10 Years Ago
Caught fish sounds (fish trap)
10 Years Ago
Meat cutting sounds
10 Years Ago
More item pickup/drop ui sounds
10 Years Ago
Sound priority tweaks
10 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
10 Years Ago
level up and item unlock notice sounds
10 Years Ago
New XP gain sound. Tweaks to other xp related sounds
10 Years Ago
Music! (still disabled via music.enabled convar by default for now)
10 Years Ago
Remove audio files for unused song Preserve sample rate on music
10 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
10 Years Ago
NRE fix
10 Years Ago
NRE Fix when biome/topology map aren't available
10 Years Ago
Cut warpath from music list
10 Years Ago
Double barrel shotgun sounds
10 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
10 Years Ago
Song gap tweaks
10 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
10 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
10 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
10 Years Ago
lr300 sounds
10 Years Ago
More sound polish
10 Years Ago
lr300 gunshot beef up
10 Years Ago
Lr300 gunshot tweaks round 2
10 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
10 Years Ago
Misc sound polish
10 Years Ago
merge from main/soundocclusion
10 Years Ago
Remove debug.log call
10 Years Ago
Do budgeted sound updates via Update instead of a coroutine
10 Years Ago
Bring FMOD crash prevention delay times up to old values
10 Years Ago
Quick mp5 gunshots for helk
10 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
10 Years Ago
Quicker fade out on mp5 voice limiting Stop extra voices more aggressively when voice limiting
10 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
10 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
10 Years Ago
mp5 deploy/reload/etc sounds
10 Years Ago
small sound recycle tweak
10 Years Ago
Deployable placement sounds