638 Commits over 3,103 Days - 0.01cph!
First pass at rocket launcher sounds
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
Reduce building gib sound volume a bit
Remove extra low end from pie menu sounds
Play a small sound when raising/lowering ironsights
Leaf rustle variations for different plants
Super distant gunshots for each gun
More reverb + mids on c4 explosion
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
A couple tiny Sound fixes/tweaks
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Pickaxe sound timing tweaks
Increase the distance gunshots are audible from
Make bullet impacts audible from farther away
Rocket launcher volume fixes
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
Import settings for new AudioClips
Sphere tank sound first pass
merge from main/newmeleesounds
Fix gunshots not crossfading between close and distant sounds
A few small sound tweaks and second pass on rock sounds
Sound and ambience refactoring
Fix last concrete bullet impact sound having the tip of a metal impact in it
Pumpjack and Quarry sound tweaks
Quick first pass at crossbow sounds
Make sure pumpjack arm has AnimationEvents
Pumpjack and Refinery sounds
A whole bunch of sound tweaks
merge from main/weatherambience
Fix quarry sounds not fading out when the quarry is deactivated
Indoor ambience volume reduction tuning
merge from main/rainsurfaceambience
Fix repeats of hemp/stone/wood pickup sound
Distant gunshots are a bit quieter but can be heard from farther away
Don't play player flinch sounds for now (so we don't have manly grunting females)
First pass at stag sounds
New item stacking in world sound
fix rain volume jumping up at the end of a fade out
Quick reverb tail and distant variation for semi pistol attack
First pass at boar sounds