userAlex Rcancel
branchrust_reboot/maincancel

625 Commits over 4,260 Days - 0.01cph!

11 Years Ago
merge from main/ambience2
11 Years Ago
Set player voice audiosource priority to max
11 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
11 Years Ago
Ambience GC fix + a few minor optimizations
11 Years Ago
AmbienceEmitter CompareTo outside if client
11 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
11 Years Ago
first pass at m249 sounds
11 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
11 Years Ago
Fall damage sounds
11 Years Ago
New player body fall sounds
11 Years Ago
Stone external gate sounds + wood external gate sound tweaks
11 Years Ago
Window shutter sounds
11 Years Ago
Large fire sound tweaks
11 Years Ago
stone hatchet soft strike sound tweak
11 Years Ago
Bandage sound tweaks
11 Years Ago
Ambience tweaks
11 Years Ago
Tree impact tweaks
11 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
11 Years Ago
Corpse fly swarm sounds
11 Years Ago
AudioClip import settings
11 Years Ago
Ambience sting timing tweaks
11 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
11 Years Ago
Small Sound bugfix
11 Years Ago
m249 attack sound update
11 Years Ago
Hatchet strike sound polish
11 Years Ago
Melee impact sound polish
11 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
11 Years Ago
Add local voice limiting to helicopter weapon sounds
11 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
11 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
11 Years Ago
Sound optimization
11 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
11 Years Ago
Distance crossfading bugfix
11 Years Ago
merge from main/soundpolish
11 Years Ago
Semi auto rifle sounds
11 Years Ago
Sounds for new building frame pieces
11 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
11 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
11 Years Ago
Way better melee rock impacts
11 Years Ago
NRE fix
11 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
10 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
10 Years Ago
Bush/tree ambience tweaks
10 Years Ago
Chain link impact sounds
10 Years Ago
First pass at item pick/drop ui sounds
10 Years Ago
merge from /main/inv-ui-sounds
10 Years Ago
Make sure all in world ambience emitters are flagged as static
10 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
10 Years Ago
AmbienceManager update tweaks
10 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)