userAlex Rcancel

1,337 Commits over 4,352 Days - 0.01cph!

11 Months Ago
merge from main/naval_update
11 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
11 Months Ago
merge from main/naval_update/floating_cities/island_ambience
11 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
11 Months Ago
11 Months Ago
11 Months Ago
reapply changes post merge
11 Months Ago
merge from main/naval_update
11 Months Ago
11 Months Ago
merge from main/naval_update
11 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
11 Months Ago
reduce cannon fire mech sound volume slightly
11 Months Ago
assign UI handling sounds to boat deployables
11 Months Ago
RHIB storage sounds
11 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
11 Months Ago
space lr300 sounds
11 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
11 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
11 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from main/naval_update/modular_boat_sounds
11 Months Ago
merge from main/naval_update
11 Months Ago
minor steering wheel sound tweaks
11 Months Ago
play a sound when finishing building from the steering wheel
11 Months Ago
modular boat engine reverse sound
11 Months Ago
play deploy effect when rotating sail
11 Months Ago
11 Months Ago
only play water sounds if modular boat is actualy in the water
11 Months Ago
modular boat sinking and ambient low health sounds
11 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
11 Months Ago
merge from main/naval_update
11 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from main/naval_update
12 Months Ago
ghost ship ambient sounds and reverb zones
12 Months Ago
birthday balloon sounds
12 Months Ago
merge from main/naval_update/modular_boat_sounds
12 Months Ago
sound import setting tweaks
12 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
12 Months Ago
merge from main/naval-Update
12 Months Ago
merge from main/naval_update/boat_plank_sounds
12 Months Ago
merge from main/naval_update/boat_wheel_sounds
12 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
1 Year Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
1 Year Ago
rpg7 sounds
1 Year Ago
pt boat 50cal local voice limit range tweak
1 Year Ago
fix up pt boat 50 cal voice limiting settings
1 Year Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay