userAlex Rcancel

1,300 Commits over 4,199 Days - 0.01cph!

4 Months Ago
artist pack deployable sounds
4 Months Ago
4 Months Ago
merge from main/naval_update
5 Months Ago
support for movement sounds on pt boat turrets
5 Months Ago
cannonball explosion sounds and flight loop
5 Months Ago
merge from main/space_station_weapon_skin
5 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
5 Months Ago
make one specific damaged boat sting sound less stupid
5 Months Ago
merge from main/naval_update/floating_cities/island_ambience
5 Months Ago
couple minor volume tweaks
5 Months Ago
merge from main/naval_update
5 Months Ago
New sound for deep sea wipe alarm
5 Months Ago
merge from main/naval_update/pt_boat_sounds
5 Months Ago
merge from main/naval_update
5 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
5 Months Ago
merge from main/naval_update/floating_cities/island_ambience
5 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
5 Months Ago
5 Months Ago
5 Months Ago
reapply changes post merge
5 Months Ago
merge from main/naval_update
5 Months Ago
5 Months Ago
merge from main/naval_update
5 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
5 Months Ago
reduce cannon fire mech sound volume slightly
5 Months Ago
assign UI handling sounds to boat deployables
5 Months Ago
RHIB storage sounds
5 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
5 Months Ago
space lr300 sounds
5 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
5 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
5 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
5 Months Ago
merge from main/naval_update
5 Months Ago
merge from main/naval_update
5 Months Ago
merge from main/naval_update/modular_boat_sounds
5 Months Ago
merge from main/naval_update
5 Months Ago
minor steering wheel sound tweaks
5 Months Ago
play a sound when finishing building from the steering wheel
5 Months Ago
modular boat engine reverse sound
5 Months Ago
play deploy effect when rotating sail
5 Months Ago
5 Months Ago
only play water sounds if modular boat is actualy in the water
5 Months Ago
modular boat sinking and ambient low health sounds
6 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
6 Months Ago
merge from main/naval_update
6 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
6 Months Ago
merge from main/naval_update
6 Months Ago
merge from main/naval_update
6 Months Ago
merge from main/naval_update
6 Months Ago
ghost ship ambient sounds and reverb zones