userAlex Rehbergcancel

948 Commits over 2,192 Days - 0.02cph!

14 Days Ago
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25 Days Ago
fix tiny gap in dial tone loop
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31 Days Ago
horse idle anim sounds
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31 Days Ago
stable music
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36 Days Ago
fix a couple localized weather ambiences playing under wrong conditions
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41 Days Ago
tweak deploy sounds for a couple halloween items
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46 Days Ago
enable halloween ambience on the correct branch this time
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46 Days Ago
revert 55304
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46 Days Ago
halloween ambience
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46 Days Ago
weather sounds
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59 Days Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
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2 Months Ago
elevator sounds
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3 Months Ago
telephone button sound tweak
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3 Months Ago
more voice prop sounds voice prop audio effect tuning
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3 Months Ago
first batch of voice prop sounds
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3 Months Ago
play a sound when removing a dying plant
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3 Months Ago
airwolf/boat shop music
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3 Months Ago
kayak & paddle sounds
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4 Months Ago
water entry sound tweaks
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4 Months Ago
mixing table, tea, and berry sounds
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5 Months Ago
water entry sound tweaks
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5 Months Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
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5 Months Ago
bradley engine is audible from farther away
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5 Months Ago
inner tube / boogie board paddling sound voice limiting tweaks
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5 Months Ago
velocity-based water entry sounds for players
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5 Months Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
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5 Months Ago
Stop LiquidWeaponEffects sounds on disable
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5 Months Ago
inner tube and paddling pool destroy sounds
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5 Months Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
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5 Months Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
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5 Months Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
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5 Months Ago
reduce modular vehicle horn volume
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5 Months Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
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5 Months Ago
audio.printenginesounds debug console command
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5 Months Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
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5 Months Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
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5 Months Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
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5 Months Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
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5 Months Ago
vehicle sound priority tweaks
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5 Months Ago
bradley uses new vehicle engine sound system
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6 Months Ago
vehicle missing key start failure sounds
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
modular vehicle false start, horn, and hurt trigger impact audio files
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6 Months Ago
fix missing vehicle repair sounds
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6 Months Ago
io button sounds
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7 Months Ago
smart alarm quieter non-looping activation sound
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7 Months Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
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7 Months Ago
smart alarm and smart switch sounds
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