userAlex Rehbergcancel
6 Hours Ago
water entry sound tweaks
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5 Days Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
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5 Days Ago
bradley engine is audible from farther away
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6 Days Ago
inner tube / boogie board paddling sound voice limiting tweaks
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6 Days Ago
velocity-based water entry sounds for players
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6 Days Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
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7 Days Ago
Stop LiquidWeaponEffects sounds on disable
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7 Days Ago
inner tube and paddling pool destroy sounds
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10 Days Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
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11 Days Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
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11 Days Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
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12 Days Ago
reduce modular vehicle horn volume
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12 Days Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
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12 Days Ago
audio.printenginesounds debug console command
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13 Days Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
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14 Days Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
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17 Days Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
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17 Days Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
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17 Days Ago
vehicle sound priority tweaks
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18 Days Ago
bradley uses new vehicle engine sound system
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31 Days Ago
vehicle missing key start failure sounds
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35 Days Ago
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35 Days Ago
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46 Days Ago
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53 Days Ago
modular vehicle false start, horn, and hurt trigger impact audio files
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53 Days Ago
fix missing vehicle repair sounds
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54 Days Ago
io button sounds
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55 Days Ago
smart alarm quieter non-looping activation sound
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59 Days Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
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2 Months Ago
smart alarm and smart switch sounds
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2 Months Ago
modular-car-scrape-loop audio file + sound def (physics scrape)
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2 Months Ago
brake squeal volume tweak only play tire screeches if throttle is on modular-car-switch-seat audio files + sound def
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2 Months Ago
nvg sound polish
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2 Months Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
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3 Months Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
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3 Months Ago
modular car audio tweaks and polish
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4 Months Ago
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4 Months Ago
vehicle sound additions and polish
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4 Months Ago
armored window shutter sounds
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4 Months Ago
add damaged engine loop sound pitch damaged engine loop sound a bit with throttle
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4 Months Ago
damage sounds set up on pfx prefabs
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4 Months Ago
compile fix
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4 Months Ago
no IsOnRoad check when handling skid sounds for now
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4 Months Ago
update tire surface sounds add some surface specific skid sounds
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4 Months Ago
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5 Months Ago
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5 Months Ago
engine audio implementation cleanup
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5 Months Ago
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5 Months Ago
sprinkler sounds
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5 Months Ago
server compile fix
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5 Months Ago
vehicle sound progress
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5 Months Ago
Add debuglootsounds convar to help chase down repeating sound bug
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5 Months Ago
tighten up piano tuning
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5 Months Ago
swap gong soundclass/mixer channel to instruments
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5 Months Ago
autoturret reload sounds
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5 Months Ago
first pass at vehicle sounds
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
bradley sound handling tweaks
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7 Months Ago
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7 Months Ago
bradley sound NRE fix
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7 Months Ago
hqsoundfade defaults to false for now
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7 Months Ago
local voice limiting debounce tweak just in case
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7 Months Ago
instrument voice limiting tweaks
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7 Months Ago
audio.hqsoundfade convar
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7 Months Ago
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7 Months Ago
hunch quick fix for repeated sounds
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7 Months Ago
MovementSounds updates within sound frame budget + optimizations
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8 Months Ago
extend tuba note range
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8 Months Ago
acoustic guitar f#2 note offset fix
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8 Months Ago
instrument mix pass
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8 Months Ago
sound files + defs for extended trumpet range
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8 Months Ago
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8 Months Ago
bradley sound fixes
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8 Months Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
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8 Months Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
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8 Months Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
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8 Months Ago
less variation on cowbell sound
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8 Months Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
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8 Months Ago
merge from main
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8 Months Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
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8 Months Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
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8 Months Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
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8 Months Ago
lower physics sound priority a little bit
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8 Months Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
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8 Months Ago
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8 Months Ago
fix clipped note start on acoustic guitar G3
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8 Months Ago
static instrument mount/dismount sounds
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8 Months Ago
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
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8 Months Ago
cowbell sound polish
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8 Months Ago
drumkit sound polish better arrangement for drumkit notes on numpad
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8 Months Ago
instrument deploy sounds canbourine shake sounds
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8 Months Ago
acoustic guitar offset notes fix
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