userAlex Rcancel

1,290 Commits over 4,138 Days - 0.01cph!

Today
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Yesterday
merge from main/waterwheel_deployable/waterwheel_sounds
Yesterday
Yesterday
merge from main/waterwheel_deployable
Yesterday
water wheel sound implementation polish add water movement loop and wheel movement accents
5 Days Ago
new egg hunt music new egg open/upgrade sounds
5 Days Ago
music for new rustige egg
9 Days Ago
fix up armored ladder hatch sound implementation
33 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
33 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
43 Days Ago
LNY horse armor sounds
50 Days Ago
deep sea signal computer flare launch sound and transmit sound tweaks
51 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
51 Days Ago
reduce paintball gun attack/impact volume a little bit
54 Days Ago
signal computer transmit sound tweaks
54 Days Ago
signal computer transmit sound
54 Days Ago
merge from main/naval_update/sound_polish
54 Days Ago
merge from main/naval_update
54 Days Ago
cannon sound polish
54 Days Ago
sail sound polish
54 Days Ago
play a more agressive water movement sound when modular boats move quickly
54 Days Ago
deep sea island and ghost ship ambience tweaks
54 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
54 Days Ago
merge from main/naval_update
55 Days Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
55 Days Ago
merge from main/naval_update
56 Days Ago
merge from main/naval_update/boat_steering_creaks
56 Days Ago
merge from main/naval_update/sound_polish
56 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
56 Days Ago
merge from main/naval_update/sound_polish
56 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
56 Days Ago
mrege from main/naval_update/sound_polish
56 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
2 Months Ago
paintball gun sounds
2 Months Ago
artist pack deployable sounds
2 Months Ago
2 Months Ago
merge from main/naval_update
4 Months Ago
support for movement sounds on pt boat turrets
4 Months Ago
cannonball explosion sounds and flight loop
4 Months Ago
merge from main/space_station_weapon_skin
4 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
4 Months Ago
make one specific damaged boat sting sound less stupid
4 Months Ago
merge from main/naval_update/floating_cities/island_ambience
4 Months Ago
couple minor volume tweaks
4 Months Ago
merge from main/naval_update
4 Months Ago
New sound for deep sea wipe alarm
4 Months Ago
merge from main/naval_update/pt_boat_sounds
4 Months Ago
merge from main/naval_update
4 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
4 Months Ago
merge from main/naval_update/floating_cities/island_ambience