userAlex Rcancel

1,295 Commits over 4,138 Days - 0.01cph!

3 Days Ago
merge from /main/hackweek_techtree_multi_unlock
3 Days Ago
merge from main
3 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
4 Days Ago
merge from main/armored_ladder_hatch_sounds
4 Days Ago
merge from main/Armored_ladder_hatch
6 Days Ago
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
7 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
7 Days Ago
7 Days Ago
merge from main/waterwheel_deployable
7 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
10 Days Ago
new egg hunt music new egg open/upgrade sounds
10 Days Ago
music for new rustige egg
14 Days Ago
fix up armored ladder hatch sound implementation
38 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
38 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
48 Days Ago
LNY horse armor sounds
55 Days Ago
deep sea signal computer flare launch sound and transmit sound tweaks
56 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
56 Days Ago
reduce paintball gun attack/impact volume a little bit
59 Days Ago
signal computer transmit sound tweaks
59 Days Ago
signal computer transmit sound
59 Days Ago
merge from main/naval_update/sound_polish
59 Days Ago
merge from main/naval_update
59 Days Ago
cannon sound polish
59 Days Ago
sail sound polish
59 Days Ago
play a more agressive water movement sound when modular boats move quickly
59 Days Ago
deep sea island and ghost ship ambience tweaks
59 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
60 Days Ago
merge from main/naval_update
2 Months Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update/boat_steering_creaks
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
2 Months Ago
mrege from main/naval_update/sound_polish
2 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
2 Months Ago
paintball gun sounds
2 Months Ago
artist pack deployable sounds
2 Months Ago
3 Months Ago
merge from main/naval_update
4 Months Ago
support for movement sounds on pt boat turrets
4 Months Ago
cannonball explosion sounds and flight loop
4 Months Ago
merge from main/space_station_weapon_skin
4 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
4 Months Ago
make one specific damaged boat sting sound less stupid
4 Months Ago
merge from main/naval_update/floating_cities/island_ambience
4 Months Ago
couple minor volume tweaks
4 Months Ago
merge from main/naval_update