userAlex Rcancel

1,255 Commits over 4,079 Days - 0.01cph!

9 Days Ago
merge from main/naval_update
48 Days Ago
support for movement sounds on pt boat turrets
50 Days Ago
cannonball explosion sounds and flight loop
54 Days Ago
merge from main/space_station_weapon_skin
54 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
54 Days Ago
make one specific damaged boat sting sound less stupid
54 Days Ago
merge from main/naval_update/floating_cities/island_ambience
54 Days Ago
couple minor volume tweaks
54 Days Ago
merge from main/naval_update
54 Days Ago
New sound for deep sea wipe alarm
54 Days Ago
merge from main/naval_update/pt_boat_sounds
54 Days Ago
merge from main/naval_update
54 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
54 Days Ago
merge from main/naval_update/floating_cities/island_ambience
54 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
54 Days Ago
54 Days Ago
54 Days Ago
reapply changes post merge
54 Days Ago
merge from main/naval_update
54 Days Ago
54 Days Ago
merge from main/naval_update
55 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
55 Days Ago
reduce cannon fire mech sound volume slightly
55 Days Ago
assign UI handling sounds to boat deployables
55 Days Ago
RHIB storage sounds
55 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
55 Days Ago
space lr300 sounds
56 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
56 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
56 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
56 Days Ago
merge from main/naval_update
56 Days Ago
merge from main/naval_update
56 Days Ago
merge from main/naval_update/modular_boat_sounds
56 Days Ago
merge from main/naval_update
56 Days Ago
minor steering wheel sound tweaks
57 Days Ago
play a sound when finishing building from the steering wheel
57 Days Ago
modular boat engine reverse sound
57 Days Ago
play deploy effect when rotating sail
57 Days Ago
57 Days Ago
only play water sounds if modular boat is actualy in the water
57 Days Ago
modular boat sinking and ambient low health sounds
57 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
58 Days Ago
merge from main/naval_update
2 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update
2 Months Ago
ghost ship ambient sounds and reverb zones
2 Months Ago
birthday balloon sounds