userAlex Rcancel

1,257 Commits over 4,079 Days - 0.01cph!

Today
paintball gun sounds
Yesterday
artist pack deployable sounds
12 Days Ago
merge from main/naval_update
50 Days Ago
support for movement sounds on pt boat turrets
52 Days Ago
cannonball explosion sounds and flight loop
56 Days Ago
merge from main/space_station_weapon_skin
56 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
56 Days Ago
make one specific damaged boat sting sound less stupid
56 Days Ago
merge from main/naval_update/floating_cities/island_ambience
56 Days Ago
couple minor volume tweaks
56 Days Ago
merge from main/naval_update
56 Days Ago
New sound for deep sea wipe alarm
56 Days Ago
merge from main/naval_update/pt_boat_sounds
56 Days Ago
merge from main/naval_update
56 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
57 Days Ago
merge from main/naval_update/floating_cities/island_ambience
57 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
57 Days Ago
57 Days Ago
57 Days Ago
reapply changes post merge
57 Days Ago
merge from main/naval_update
57 Days Ago
57 Days Ago
merge from main/naval_update
57 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
57 Days Ago
reduce cannon fire mech sound volume slightly
57 Days Ago
assign UI handling sounds to boat deployables
57 Days Ago
RHIB storage sounds
57 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
57 Days Ago
space lr300 sounds
58 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
58 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
58 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
59 Days Ago
merge from main/naval_update
59 Days Ago
merge from main/naval_update
59 Days Ago
merge from main/naval_update/modular_boat_sounds
59 Days Ago
merge from main/naval_update
59 Days Ago
minor steering wheel sound tweaks
59 Days Ago
play a sound when finishing building from the steering wheel
59 Days Ago
modular boat engine reverse sound
59 Days Ago
play deploy effect when rotating sail
59 Days Ago
59 Days Ago
only play water sounds if modular boat is actualy in the water
59 Days Ago
modular boat sinking and ambient low health sounds
2 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
2 Months Ago
merge from main/naval_update
2 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update