userAlex Rcancel

1,211 Commits over 4,018 Days - 0.01cph!

Today
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
Today
merge from main/naval_update
Today
merge from main/naval_update
Yesterday
merge from main/naval_update
Yesterday
ghost ship ambient sounds and reverb zones
3 Days Ago
birthday balloon sounds
4 Days Ago
merge from main/naval_update/modular_boat_sounds
4 Days Ago
sound import setting tweaks
4 Days Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
4 Days Ago
merge from main/naval-Update
5 Days Ago
merge from main/naval_update/boat_plank_sounds
5 Days Ago
merge from main/naval_update/boat_wheel_sounds
5 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
17 Days Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
25 Days Ago
rpg7 sounds
26 Days Ago
pt boat 50cal local voice limit range tweak
26 Days Ago
fix up pt boat 50 cal voice limiting settings
54 Days Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
57 Days Ago
chainsaw sound updates
59 Days Ago
monument event notifications sounds
3 Months Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
3 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
4 Months Ago
menu UI sounds decent WIP
4 Months Ago
compass sounds
4 Months Ago
tugboat horn sounds
4 Months Ago
m15 pistol sounds
5 Months Ago
abyss storage container deploy and interaction sounds
5 Months Ago
separate volume slider for UI sounds
6 Months Ago
wind turbine sound update
6 Months Ago
merge from main/sound_misc_may_2025
6 Months Ago
merge from main
6 Months Ago
water light/med footsteps use foostep-med sound template
6 Months Ago
fix water jump start/land effect prefabs not playing sounds
6 Months Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
6 Months Ago
UIVol mixer parameter (missed file for CS 122467)
6 Months Ago
reduce falloff distance on compound bow handling sounds
6 Months Ago
molotov uses correct 3p deploy and aim sounds
6 Months Ago
game volume slider also affects ui sounds
6 Months Ago
merge from main/jungle_sound_polish
6 Months Ago
merge from main
6 Months Ago
catapult bee bomb sounds
6 Months Ago
merge from main/new_silencer_sounds
6 Months Ago
crafted silencer attack layer and break sounds
6 Months Ago
ziggurat reverb zone