userAlex Rehbergcancel

1,072 Commits over 2,952 Days - 0.02cph!

3 Years Ago
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bradley sound handling tweaks
3 Years Ago
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3 Years Ago
bradley sound NRE fix
3 Years Ago
hqsoundfade defaults to false for now
3 Years Ago
local voice limiting debounce tweak just in case
3 Years Ago
instrument voice limiting tweaks
3 Years Ago
audio.hqsoundfade convar
3 Years Ago
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3 Years Ago
hunch quick fix for repeated sounds
3 Years Ago
MovementSounds updates within sound frame budget + optimizations
3 Years Ago
extend tuba note range
3 Years Ago
acoustic guitar f#2 note offset fix
3 Years Ago
instrument mix pass
3 Years Ago
sound files + defs for extended trumpet range
3 Years Ago
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3 Years Ago
bradley sound fixes
3 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
3 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
3 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
3 Years Ago
less variation on cowbell sound
3 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
3 Years Ago
merge from main
3 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
3 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
3 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
3 Years Ago
lower physics sound priority a little bit
3 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
3 Years Ago
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3 Years Ago
fix clipped note start on acoustic guitar G3
3 Years Ago
static instrument mount/dismount sounds
3 Years Ago
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
3 Years Ago
cowbell sound polish
3 Years Ago
drumkit sound polish better arrangement for drumkit notes on numpad
3 Years Ago
instrument deploy sounds canbourine shake sounds
3 Years Ago
acoustic guitar offset notes fix
3 Years Ago
piano sound polish pan flute sound polish
3 Years Ago
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades) Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible Instrument fade time and volume tweaks
3 Years Ago
first pass at acoustic guitar audio files + sound defs
3 Years Ago
fix switched tuba notes
3 Years Ago
flute note start sounds trumpet note start sounds
3 Years Ago
instruments can specify a minimum note fade out time tuba fade time tweaks