1,156 Commits over 3,408 Days - 0.01cph!
modular vehicle false start, horn, and hurt trigger impact audio files
fix missing vehicle repair sounds
smart alarm quieter non-looping activation sound
vehicle part ui sound volume tweaks
repairable entities can specify repair effects
vehicle modules use metal repair effects
smart alarm and smart switch sounds
modular-car-scrape-loop audio file + sound def (physics scrape)
brake squeal volume tweak
only play tire screeches if throttle is on
modular-car-switch-seat audio files + sound def
water pump sounds
water purifier sounds
water switch & pump sounds
heater sounds
modular car engine open/close sounds
modular car lift deploy sound
modular car lift open/close sounds
modular car audio tweaks and polish
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vehicle sound additions and polish
armored window shutter sounds
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
damage sounds set up on pfx prefabs
no IsOnRoad check when handling skid sounds for now
update tire surface sounds
add some surface specific skid sounds
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engine audio implementation cleanup
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Add debuglootsounds convar to help chase down repeating sound bug
swap gong soundclass/mixer channel to instruments
first pass at vehicle sounds
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bradley sound handling tweaks
hqsoundfade defaults to false for now
local voice limiting debounce tweak just in case
instrument voice limiting tweaks