userAlex Rcancel

1,258 Commits over 4,291 Days - 0.01cph!

9 Months Ago
merge from main/naval_update
9 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
9 Months Ago
reduce cannon fire mech sound volume slightly
9 Months Ago
assign UI handling sounds to boat deployables
9 Months Ago
RHIB storage sounds
9 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
9 Months Ago
space lr300 sounds
9 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
9 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
9 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update/modular_boat_sounds
9 Months Ago
merge from main/naval_update
9 Months Ago
minor steering wheel sound tweaks
9 Months Ago
play a sound when finishing building from the steering wheel
9 Months Ago
modular boat engine reverse sound
9 Months Ago
play deploy effect when rotating sail
9 Months Ago
9 Months Ago
only play water sounds if modular boat is actualy in the water
9 Months Ago
modular boat sinking and ambient low health sounds
9 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
9 Months Ago
merge from main/naval_update
9 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
merge from main/naval_update
9 Months Ago
ghost ship ambient sounds and reverb zones
9 Months Ago
birthday balloon sounds
9 Months Ago
merge from main/naval_update/modular_boat_sounds
9 Months Ago
sound import setting tweaks
9 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
9 Months Ago
merge from main/naval-Update
10 Months Ago
merge from main/naval_update/boat_plank_sounds
10 Months Ago
merge from main/naval_update/boat_wheel_sounds
10 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
10 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
10 Months Ago
rpg7 sounds
10 Months Ago
pt boat 50cal local voice limit range tweak
10 Months Ago
fix up pt boat 50 cal voice limiting settings
11 Months Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
11 Months Ago
chainsaw sound updates
11 Months Ago
monument event notifications sounds
1 Year Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
1 Year Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
compass sounds
1 Year Ago
tugboat horn sounds
1 Year Ago
m15 pistol sounds
1 Year Ago
abyss storage container deploy and interaction sounds