userAlex Rcancel

1,247 Commits over 4,260 Days - 0.01cph!

8 Months Ago
merge from main/naval_update
8 Months Ago
merge from main/naval_update/modular_boat_sounds
8 Months Ago
merge from main/naval_update
8 Months Ago
minor steering wheel sound tweaks
8 Months Ago
play a sound when finishing building from the steering wheel
8 Months Ago
modular boat engine reverse sound
8 Months Ago
play deploy effect when rotating sail
8 Months Ago
8 Months Ago
only play water sounds if modular boat is actualy in the water
8 Months Ago
modular boat sinking and ambient low health sounds
8 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
8 Months Ago
merge from main/naval_update
8 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
8 Months Ago
merge from main/naval_update
8 Months Ago
merge from main/naval_update
8 Months Ago
merge from main/naval_update
8 Months Ago
ghost ship ambient sounds and reverb zones
8 Months Ago
birthday balloon sounds
8 Months Ago
merge from main/naval_update/modular_boat_sounds
8 Months Ago
sound import setting tweaks
8 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
8 Months Ago
merge from main/naval-Update
8 Months Ago
merge from main/naval_update/boat_plank_sounds
8 Months Ago
merge from main/naval_update/boat_wheel_sounds
8 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
9 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
9 Months Ago
rpg7 sounds
9 Months Ago
pt boat 50cal local voice limit range tweak
9 Months Ago
fix up pt boat 50 cal voice limiting settings
10 Months Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
10 Months Ago
chainsaw sound updates
10 Months Ago
monument event notifications sounds
11 Months Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
11 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
compass sounds
1 Year Ago
tugboat horn sounds
1 Year Ago
m15 pistol sounds
1 Year Ago
abyss storage container deploy and interaction sounds
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
wind turbine sound update
1 Year Ago
merge from main/sound_misc_may_2025
1 Year Ago
merge from main
1 Year Ago
water light/med footsteps use foostep-med sound template
1 Year Ago
fix water jump start/land effect prefabs not playing sounds
1 Year Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
1 Year Ago
UIVol mixer parameter (missed file for CS 122467)
1 Year Ago
reduce falloff distance on compound bow handling sounds
1 Year Ago
molotov uses correct 3p deploy and aim sounds
1 Year Ago
game volume slider also affects ui sounds