userAlex Rcancel

1,193 Commits over 3,653 Days - 0.01cph!

5 Years Ago
modular car audio tweaks and polish
5 Years Ago
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5 Years Ago
vehicle sound additions and polish
5 Years Ago
armored window shutter sounds
5 Years Ago
add damaged engine loop sound pitch damaged engine loop sound a bit with throttle
5 Years Ago
damage sounds set up on pfx prefabs
5 Years Ago
compile fix
5 Years Ago
no IsOnRoad check when handling skid sounds for now
5 Years Ago
update tire surface sounds add some surface specific skid sounds
5 Years Ago
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5 Years Ago
engine audio implementation cleanup
5 Years Ago
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5 Years Ago
sprinkler sounds
5 Years Ago
server compile fix
5 Years Ago
vehicle sound progress
5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
tighten up piano tuning
5 Years Ago
swap gong soundclass/mixer channel to instruments
5 Years Ago
autoturret reload sounds
5 Years Ago
first pass at vehicle sounds
5 Years Ago
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5 Years Ago
bradley sound handling tweaks
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
hqsoundfade defaults to false for now
5 Years Ago
local voice limiting debounce tweak just in case
5 Years Ago
instrument voice limiting tweaks
5 Years Ago
audio.hqsoundfade convar
5 Years Ago
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5 Years Ago
hunch quick fix for repeated sounds
5 Years Ago
MovementSounds updates within sound frame budget + optimizations
5 Years Ago
extend tuba note range
5 Years Ago
acoustic guitar f#2 note offset fix
5 Years Ago
instrument mix pass
5 Years Ago
sound files + defs for extended trumpet range
5 Years Ago
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5 Years Ago
bradley sound fixes
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
less variation on cowbell sound