7,210 Commits over 3,256 Days - 0.09cph!
MP5 NPC drop chance lowered slightly
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19
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11
persistance++ (Blueprint wipe)
merge from forest_density_testing - needs more testing but will tweak as needed
Raised excavator spawn priority
S2P
Watch tower decay, health and craft time tweaks
Table craft price changes - no longer need metal fragments
Fixed missions UI enabled on first open and requiring double click to close
T3 techtree changes - MP5 cost and position changes
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TechTreeT2 electricity and car parts progress and fixes
split off electricity and car parts from T2 techtree
merge from excavator_scene_rework
cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM
merge from
66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
merge from Desert_Military_bases
merge from halloween2021 (missed changes)
merge from desert_military_bases
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
merge from save218 (Staging wipe)
merge from Desert_Military_bases
merge from desert_military_bases
merged from Art_Bug_fixes
merge from Desert_Military_bases
merge from disable_halloween2021
merge from desert_military_bases
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source
Phrases
Fixed desert military base not spawn
desert military base now highest priority
manifest
S2P
cherrypicking BillB commits to Aux back to Desert_Military_bases
Single desert dwelling AI respawn
Military base spawn rules - target count =1 (S2C)