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7,237 Commits over 2,953 Days - 0.10cph!

Today
merge from hot_air_balloon_mark_users_hostile
Today
merge from meta_shift
3 Days Ago
merge from main
3 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
3 Days Ago
Viewmodel_Shotgun_Shells -> main
3 Days Ago
merge from volcano_stuff
3 Days Ago
volcano smoke now scales
3 Days Ago
updated cube lava tiling, better over large surface area
3 Days Ago
merge from main
4 Days Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
4 Days Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
4 Days Ago
supermarket minor loot suffle No build increased s2p
4 Days Ago
gas station minor loot suffle No build increased s2p
4 Days Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
4 Days Ago
merge from optimise_laserbeams
4 Days Ago
merge from meta_shift
4 Days Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
4 Days Ago
blueprint fragment world model setup
4 Days Ago
merge from main
4 Days Ago
merge form meta_shift
4 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
4 Days Ago
meta_shift -> main
4 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
5 Days Ago
merge from main
5 Days Ago
merge from test_generator_snapping
5 Days Ago
merge from hide_combatlog_network_ids
5 Days Ago
merge from fillmounts_command
5 Days Ago
merge from catapult_adminreload_fix
5 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
5 Days Ago
dome monument loot shuffle s2p
5 Days Ago
light house monument pass, very minor loot placement changes
5 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
5 Days Ago
desc update
5 Days Ago
hackable crate loot always contains advance blueprint fragments
5 Days Ago
basic and advance loot base setup
5 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
5 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
5 Days Ago
merge from main
5 Days Ago
merge from meta_shift
5 Days Ago
remove jacket as rare armor
6 Days Ago
rebuild hackable crate loot
6 Days Ago
meta_shift -> main
6 Days Ago
merge from meta_shift/monument_shuffle
6 Days Ago
Small oilrig no longer spawns in T0
6 Days Ago
merge from main
6 Days Ago
merge from monument_shuffle
6 Days Ago
merge from monument_shuffle
6 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
6 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P