8,450 Commits over 2,891 Days - 0.12cph!
merge from sapling_billboard_fix
merge from wallpaper_fixes
merge from targeting_attachment_slot_fix
Wall shelf stricter placement to prevent box walls
- No longer able to be clipped into deployables
- No longer able to be clipped into construction
- More accurate volumes and sockets
Removed stray silencer loot spawns
Silencer added to elite create loot tables
Tweaked barricade cover barricadeDamageMultiplier
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
Reduced amount of rad pill in jungle crates
Waterwell vendor now sells advanced harvesting and crafting teas
Offically allow small wooden box placement on wall shelves, small box placement eased
MP5 durability/condition increased
Bow and blow weapons now have reduced damage and increased reload times when placed in turrets
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
merge from media_projects
merge from main, pre Staging wipe
static electric heater now provides comfort
S2P Oilrig small and large, radtown
merge from Raspberry_stacksize
merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Warming tea value changes, basic tea effectiveness slighty reduced
merge from hackweek_command_block
merge from jungle_tree_fixes
merge from rock_formation_jungle_fixes
merge from mixing_table_progression
Cooking workbench moved to T2, mixing table remains T1
Updated techtrees
removed bee bomb from T1 techtree
Bee catapult ammo techtree and blance pass (moved to t2)
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
Targeting attachment blance and tech tree
merge from fix_dialog_hide_chat
merge from missingphysimpacts
merge from shark_hunt_dialogue
merge from Placeholder_UIsounds
merge from Missing_Physimpact_sounds
merge from adminui_fireworkpattern_fix
Allow modular car population to spawn in forest and forestside at the roadside