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7,151 Commits over 2,588 Days - 0.12cph!

4 Years Ago
module craft times
4 Years Ago
Pass on crafting costs
4 Years Ago
set module rarity
4 Years Ago
vehicle modules now craftable and researchable
4 Years Ago
Car lift no longer takes a week to decay Reduced car lift health
4 Years Ago
component research cost changes
4 Years Ago
Engine comp recycle and research cost balance
4 Years Ago
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4 Years Ago
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
4 Years Ago
Updated junkpiles
4 Years Ago
T1 engine comp spawns S2P Roadside monuments
4 Years Ago
Disabled scrap transport heli spawns
4 Years Ago
T1 lootspawns setup
4 Years Ago
Foundation steps no longer grounded
4 Years Ago
merge from wearable_lod_fix
4 Years Ago
Crafting time balance for engine components
4 Years Ago
Disabled minicopter spawns
4 Years Ago
Added car lift to compound sell orders
4 Years Ago
Car lift no longer default BP Car lift crafting cost balance (likely to change)
4 Years Ago
T3 engine components not craftable + researchable
4 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
4 Years Ago
merge from main
4 Years Ago
Smart switch and Alarm craftable Smart switch and Alarm researchable Smart switch and Alarm crafting costs
4 Years Ago
Added compound vendor Extra2 prefab S2P compound Compound now sells smart switch and alarm
4 Years Ago
Fixed water catcher large and small LODs 2, 3 and cull the same distance
4 Years Ago
merge from main
4 Years Ago
cherrypicking 50649
4 Years Ago
cherrypicking 50647
4 Years Ago
merge from main
4 Years Ago
block player input on crate_mine
4 Years Ago
merge from main
4 Years Ago
Disabled saving on Rust.AI animal agents
4 Years Ago
merge from tc_stacking_deploy_fix
4 Years Ago
merge from main
4 Years Ago
cherrypicking 50607
4 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
4 Years Ago
Do not allow TC placement on top of deployables when near construction Added prevent building volume and construction checks to table deployable
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
final phrases pass
4 Years Ago
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4 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
4 Years Ago
Powered Water Purifier workbench level requirement
4 Years Ago
Reduced water pump crafting time from 120 to 30 seconds
4 Years Ago
Fixed some SAM blind spots at Launch side puzzle bypass
4 Years Ago
Powered Water purifier now decays outside of building privilege 8/8
4 Years Ago
Electrical heater 75 scrap to research Powered Water Purifier 75 scrap to research
4 Years Ago
merge from tooltip_fix
4 Years Ago
merge from main
4 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch