7,240 Commits over 2,953 Days - 0.10cph!
merge from hot_air_balloon_mark_users_hostile
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Viewmodel_Shotgun_Shells -> main
thumb_up
13
thumb_down
16
thumb_up
15
thumb_down
16
updated cube lava tiling, better over large surface area
thumb_up
12
thumb_down
16
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
thumb_up
199
thumb_down
137
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
merge from optimise_laserbeams
basic blueprint fragment pickup item
always spawns on red keycard desk, next to red keycard (blue puzzle room)
thumb_up
81
thumb_down
181
blueprint fragment world model setup
thumb_up
52
thumb_down
144
thumb_up
19
thumb_down
53
thumb_up
13
thumb_down
17
potental fix for spike trap ground watch not working in standalone but working in editor
Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected
s2p
merge from test_generator_snapping
merge from hide_combatlog_network_ids
thumb_up
12
thumb_down
36
merge from fillmounts_command
merge from catapult_adminreload_fix
merge from military_tunnels_radiation_consistency_remerged
s2p
dome monument loot shuffle
s2p
light house monument pass, very minor loot placement changes
elite crates have a chance to generate advance blueprint fragment loot
lowerd chance of MLRS ammo
thumb_up
50
thumb_down
122
thumb_up
17
thumb_down
15
hackable crate loot always contains advance blueprint fragments
thumb_up
49
thumb_down
116
basic and advance loot base setup
thumb_up
32
thumb_down
34
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change
- Workbench T2 - 5 basic blueprint fragments
- Workbench T3 - 5 Advance blueprint fragments
thumb_up
76
thumb_down
209
Added basic and advance blueprint fragments
- Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed.
- Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
thumb_up
60
thumb_down
172
remove jacket as rare armor
rebuild hackable crate loot
merge from meta_shift/monument_shuffle
Small oilrig no longer spawns in T0
merge from monument_shuffle