7,111 Commits over 2,953 Days - 0.10cph!
Fixed missing material from Hapis rivers and lakes
Fixed natural bridge being on the wrong layer
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
DM lootbox protection changes
Junkpiles no longer spawn on southern road overhang (Hapis)
▍▌▋▇▅▅▆ ▄▍▌ ▅▌ ██▌▍▆▆ ▍▆▍▉▅▅▇▉▋
Updated Hapis spawns
Water junkpiles now spawn on Hapis
offshore tweaks for better junkpile spawns
Larger prevent build volumes on water junkpiles
Hapis, Savas, Koth ch47 drop points
Block player inputting items into elite crates
VisitURL no longer opens mid game while jumping, opening chat
Disabled some boat debugging
Improved offshore junkpile spawns
Fixed animals spawning inside small cliffs
Improved Ch47 drop points (no longer dropping on top of buildings)
Added CH47 drop point to SiteA
Fixed missing ladder volume from launch site
Pumping station has slightly larger prevent building volume
Islands WIP
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
ai_dormant true by default
SavasIsland offshore tweaks
Minor Savas fixes
Fixed some broken Hapis map sounds
block players inputting items into APC crate
Eoka desc update
Diving suit typo fix
Phrases
BBQ volume tweaks to prevent clipping through walls
High external walls and gates decay much faster when placed outside of TC range
Updated Hapis spawns to include divesites
Fixed underwater decor maximum crate population exceeding spawn positions available
flare cost reduced (less gp from recycle)
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Compound out of bounds fixes
another pass on out of bound abuse at compound
Fixed compound workbench not saving on server restart
Another Compound out of bounds fix
Hapis compound monument prep
Fixed auto turret order interaction