4,246 Commits over 2,649 Days - 0.07cph!
reduced wetness from rain
reduced range of bandit sentry
added phone to compound sell orders
Fixed Shadowfrax "midget" problem - shopkeeper position sinking below
S2P Stables_b
Applied Paddy "Phone booths for Stables" shelve
S2P Stables
Fixed missing stable vendor name
Fixed Saddle item SFX
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
Telephone can be researched + crafting costs
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
merge from halloween_2020_removal (network++)
Lit torch now lasts the full duration of the night
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
merge from car_cost_balance
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from /Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from Halloween_2020_Patch
merge from redirect_research
merge from /Halloween_2020_Patch
Fixed solar panel hovering
merge from Halloween_2020
merge from Halloween_2020
merge from Halloween_2020
merge from workbench_rotate branch
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Fixed "Others" options on HBHF
Updated HBHF desc