4,569 Commits over 2,800 Days - 0.07cph!
Don't allow players to pickup boogie board and inner tube without building priv
merge from summer_dlc (only description updates)
restore subtractions due to merge issues
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
subtracting
52347 - fix for players stuck inside triggers (ladders)
merge from/BoatMountingFix
hitting hemp no longer flags the player as hostile
Fixed broken (mostly Asia) translation text on conversation provider
final code gen / phases pass checks
fixed armored cockpit cost
Bandit town now has a larger prevent building and safezone
Fixed HasScrap purchase condition amounts for mini and scrap heli
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month)
Moved a number of supermarket spawners
Supermarket S2P
Fixed med battery placement issues
HapisIsland - minor fixes and improvements to airwolf and compound
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
fixed searchlight emission
Fixed negative scaling roadsign warnings at compound and bandit camp
Reduced engine components crafting costs
Reduced T2 and T3 engine comp vendor costs
Fixed wooden external gate barbwire not damaging the player (layer issue)
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added SafeZoneSphere prefab for map creator
Open fuel is always default interaction when looking at fuel container on minicopter
small wooden box can no longer be deployed inside trees
Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)
Adjusted engine part spawns to match how many are needed in an engine
removed scrap from recycle from T1 and T2 engine comps
Reduced crafting costs / repair costs of car modules
S2P cave_large_sewers_hard
Fixed cave_updown_a inside terrain antihack false positive