4,568 Commits over 2,800 Days - 0.07cph!
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
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final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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updated storage monitor decs
Updated GameTip so long game tips are not on 6 new lines
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P
fixed storage monitor gibs errors
added prevent building volume to storage monitor
merge from monument_boat_shop
disable "Looting started" debug (spamming console)
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
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merge from door_controller_tweaks
Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
merge from searchlight_electric
Fixed unable place deployables a floor below SAM site
Searchlight can be repaired, pickup and reduced health
network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Drinking tea now hydrates the player
merge from trainyard_path_fix
merge from /FixCarConditionalNRE
merge from ddraw_init_optimization
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merge from summer_dlc, noticed
53256 was forgotten upon review
Final phrases and codegen checks
Produce Exchange sell order changes (cloth and corn)
Network++
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research