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7,361 Commits over 2,649 Days - 0.12cph!

4 Years Ago
merge from/BoatMountingFix
4 Years Ago
hitting hemp no longer flags the player as hostile
4 Years Ago
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4 Years Ago
Added the follow map maker prefab requests coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18 gas_station interior rowhouse 2st_9x12 rowhouse 3st_9x12
4 Years Ago
cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
4 Years Ago
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4 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
4 Years Ago
merge from main
4 Years Ago
final code gen / phases pass checks
4 Years Ago
fixed armored cockpit cost
4 Years Ago
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4 Years Ago
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4 Years Ago
Bandit town now has a larger prevent building and safezone
4 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
4 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
4 Years Ago
Fixed med battery placement issues
4 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
4 Years Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
4 Years Ago
merge from main
4 Years Ago
Updates loot spawns Added Engine T1 loot spawns to roadside monuments Added vehicle vendors to compound Safe zone and nobuild larger at compound Added Airwolf to compound rooftops (temp) Moved roadside decor further away from roads Fixed layer issue on pumpjack road Better road joins (smoother transition) Bunch of other smaller fixes due to disconnected prefabs (loads of work still to be done here)
4 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
4 Years Ago
fixed searchlight emission
4 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
4 Years Ago
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
4 Years Ago
Reduced engine components crafting costs
4 Years Ago
Reduced T2 and T3 engine comp vendor costs
4 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
4 Years Ago
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4 Years Ago
network++
4 Years Ago
Phrases
4 Years Ago
added SafeZoneSphere prefab for map creator
4 Years Ago
merge from sav196
4 Years Ago
protocol++
4 Years Ago
Updated vehicle parts vendor bandit town S2P
4 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
4 Years Ago
merge from monuments_vendors
4 Years Ago
merge from main
4 Years Ago
Updated external wooden walls and gate to match new model
4 Years Ago
Fixed pool, board, gibs errors Updated beach chair volumes
4 Years Ago
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
4 Years Ago
Fixed read/write gibs errors on table and chair
4 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
4 Years Ago
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4 Years Ago
small wooden box can no longer be deployed inside trees
4 Years Ago
Large banners now decays when placed outside of building priv
4 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
4 Years Ago
Updated junkpiles spawns
4 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
4 Years Ago
removed scrap from recycle from T1 and T2 engine comps
4 Years Ago
Reduced crafting costs / repair costs of car modules