7,999 Commits over 2,800 Days - 0.12cph!
steam item checks - ready for Steam setup
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fixed allowing deployment of water purifier inside cauldron
allow deployment on repairbench
merge from codelock_backspace
merge from skull_spikes_pickup
merge from respawn_button_spacing
merge from main - TaxiFrontTradefix
merge from TaxiFrontTradeHotfix
codegen and phrases check
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
reduced wetness from rain
reduced range of bandit sentry
added phone to compound sell orders
Fixed Shadowfrax "midget" problem - shopkeeper position sinking below
S2P Stables_b
Applied Paddy "Phone booths for Stables" shelve
S2P Stables
Fixed missing stable vendor name
Fixed Saddle item SFX
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
Reduced horse spawns
Small amount of boats now spawn procedurally again
Place holder values just to get Staging wipe ready
Stables safe zone
Stables music - temp if we decide to use it
Improved road connection
Removed horse shoe and horse armour sales from compound - now sold at stables
Reduced cost of HQM horse shoe
Telephone can be researched + crafting costs
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
merge from halloween_2020_removal (network++)
fixed oversized Rust menu logo
Restore MenuUI and MenuVideos
Lit torch now lasts the full duration of the night
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
Added terrain checks to Stables A and B - always spawns in temperate biome
Stables no longer roadside due to needing a safezone
Setup Stables road and trail routes
increased prevent build volume