6,233 Commits over 2,404 Days - 0.11cph!
modded folder organization (will break paths)
Adding a bunch of commonly requested and missing objects
Deluxe xmas lights passthrough - in line with other lighting
Small sign can now be placed on deployables (boxes etc)
Small sign strict volumes
Small sign can now be placed at 90degree angles
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
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merge from 360_stairwell_fixes_2
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
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Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
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added some requested cubes for map makers /modding/cubes
Tweaked bunker entrances volumes due to AH issues
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
merge from save214 (Staging wipe)
full manifest update - build server times?
more area checks - boombox
Fixed mismatched groundwatch and deploy layers
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
merge from /voiceprops/dlc
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene