7,237 Commits over 2,953 Days - 0.10cph!
merge from RCDroneHPDisplay
merge from HoldToDismountPC
merge from cinematic_tools
subtracting
80250 - player reported issues with deployment
merge from facepunch_pool_2
merge from gameplay_metrics
Merge from nuclear_missile_silo
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab
S2P
Assign missile_silo monument bundles
merge from nuclear_missile_silo
merge from gameplay_metrics
merge from gameplay_metrics
merge from sav_extra_json
merge from nuclear_missile_silo
merge from devs_unlock_all_skins
merge from auth_menu_option_fix
merge from AOTransparencyFix
merge from sam_site_anchoring
Additional checks on the SAM site to ensure it doesn't defy gravity. Now destroyed when the floor below is removed
reapplying
79918 - Fixed missing face for real this time, preserving all functionality.
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merge from minicopter_block_building_fix
merge from staging_browser_changeset
merge from ui_scaling_2 - Fixed computer station UI missing scaling component
restoring
79956 on the correct branch this time (79950 - 79895)
touched v_eoka_pistol - animation troubleshooting
merged from pistol_slide_states
Adjust cave lift trigger hurt volume to hopefully prevent false positives
Temporarily buff satchel damage whilst the damage reduction bug is investigated
merge from deployables_layer_fix
merge from PZTMissingFaceFix
Drone's range 250m -> 500m
merge from vending_drop_loot
network++
Phrases
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model