7,361 Commits over 2,649 Days - 0.12cph!
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Fixed dome / sphere tank monument diesel barrel spawner
Fixed wind turbine placement underwater
reflex latency marker option no longer saved
fixed missing open and close sfx on static refinery
Added EnvironmentVolumeTraintunnles.prefab for map makers
merge from HDRP_Art_Backport - 699 days
Added a million recyclers to Bandit camp
Reduced individual cave count - better even spread of all the different versions
Satelite dish loot spawns appropriate to the tier the monument is generated
Fixed key card respawning inside desk
Fixed loot spawn clipping at warehouse when spawned in t2/t3
grass.maxthreads 8 default
Fixed dome monument CCTV angle
fixed team dock reject UI highlighting
merge from foliagegrid_multithreading
low effort CraggyIsland rock placement - useful for testing
Bandit town NPC and turret tweaks (performance)
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Reduced bandit town NPCs by half
Added auto turrets
Bandit town S2P
Reapplied CCTV to dome, loot shuffle
S2P
Tweaked satellite dish loot populations
merge from trees_bushes_spawn_settings
merge from HDRP_Art_Backport
merge from wipe_2 (river fix)
merge from HDRP_Art_Backport/wipe_2
Removed some compound/outpost vendors - some were a temp fix prior to techtree
Fixed a bunch of reported typos