7,990 Commits over 2,800 Days - 0.12cph!
reduced cloth cost on parasol
reduced sun glasses crafting time
reduce crafting cost of Large Photo Frame
disable Craggy Island firing range
Don't allow photo frames to deploy on top of each other
Reduced inner tube decay to be inline with boogie
Tweaked some DLC crafting times and workbench requirments
restore subtractions due to merge issues
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted
Above ground pool cannot be picked up - inline with other large deployables
subtracting
52347 - fix for players stuck inside triggers (ladders)
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merge from main (please don't break this time)
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merge from/BoatMountingFix
hitting hemp no longer flags the player as hostile
Added the follow map maker prefab requests
coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18
gas_station interior
rowhouse 2st_9x12
rowhouse 3st_9x12
cherrypicking
52600 - Fixed broken (mostly Asia) translation text on conversation provider
Fixed broken (mostly Asia) translation text on conversation provider
final code gen / phases pass checks
fixed armored cockpit cost
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Bandit town now has a larger prevent building and safezone
Fixed HasScrap purchase condition amounts for mini and scrap heli
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month)
Moved a number of supermarket spawners
Supermarket S2P
Fixed med battery placement issues
HapisIsland - minor fixes and improvements to airwolf and compound
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
Updates loot spawns
Added Engine T1 loot spawns to roadside monuments
Added vehicle vendors to compound
Safe zone and nobuild larger at compound
Added Airwolf to compound rooftops (temp)
Moved roadside decor further away from roads
Fixed layer issue on pumpjack road
Better road joins (smoother transition)
Bunch of other smaller fixes due to disconnected prefabs (loads of work still to be done here)
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers