7,988 Commits over 2,800 Days - 0.12cph!
merge from building_blocks_2020
forgot to apply some prefab changes on #
51630
Fixed Smart alarm clipping through walls
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
Fixed inside antihack false positives on Savas and Savas_koth
merge from building_blocks_2020
Updated triangle grill and hatch irons
merge from building_blocks_2020
Fixed a number of edge case inside terrain AH false positives at cave_large_sewers_hard
S2P cave_large_sewers_hard
merge from attachment_fix
Fixed long standing placement issue with picture frames on all tiers of construction
merge from building_blocks_2020 (includes network++)
Fixed hbhfsensor placement issues
Fixed heater placement issues
Fixed ladder placement on construction
Fixed large wooden box been placed at impossible angles
Spinners no longer can be stacked + deployed on
Fixed triangle ladder hatch gibs errors
Fixed some oilrig NPC spawn positions
merge from building_blocks_2020
Renamed foundation steps to steps and updated desc
Fixed T1 carburtor not spawning
merge from maincamera_sqrdist
merge from /MainMenuTweaks
Button sell order
Updated button placement guide
merge from /researchable_modules
vehicle modules now craftable and researchable
Car lift no longer takes a week to decay
Reduced car lift health
component research cost changes
Engine comp recycle and research cost balance
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
T1 engine comp spawns
S2P Roadside monuments
Disabled scrap transport heli spawns