7,986 Commits over 2,800 Days - 0.12cph!
Crafting time balance for engine components
Disabled minicopter spawns
Added car lift to compound sell orders
Car lift no longer default BP
Car lift crafting cost balance (likely to change)
T3 engine components not craftable + researchable
Compound S2P
Added vehicles & vehicles 2 vendors to compound
Setup sell orders and costs
Prices are temporary ready for public testing
Smart switch and Alarm craftable
Smart switch and Alarm researchable
Smart switch and Alarm crafting costs
Added compound vendor Extra2 prefab
S2P compound
Compound now sells smart switch and alarm
Fixed water catcher large and small LODs 2, 3 and cull the same distance
block player input on crate_mine
Disabled saving on Rust.AI animal agents
merge from tc_stacking_deploy_fix
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
Do not allow TC placement on top of deployables when near construction
Added prevent building volume and construction checks to table deployable
▆█▋▄▄▇▉▄█▅▊▌▇ ▋▊▆▇▊ ▅▅▊█▄▍▇▊▄▊ ▆▋▉ ▅██▊▆█▍▉
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
Powered Water Purifier workbench level requirement
Reduced water pump crafting time from 120 to 30 seconds
Fixed some SAM blind spots at Launch side puzzle bypass
Powered Water purifier now decays outside of building privilege 8/8
Electrical heater 75 scrap to research
Powered Water Purifier 75 scrap to research
Pass on powered water purifier sockets, volumes, broken ground watch
merge from cinematic_tools
Fixed heater placement on metal walls
Fixed heater been destroyed when upgrading walls (metal)
Fixed heater R/W gib errors
Fixed small looting gap at Power plant puzzle
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
Moved Large oilrig AlarmListener to correct location
S2P large oilrig
Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
Removed ground watch from water pump due to placement at varying hight (eg large furnace)
Added terrain check (water pump)
Added prevent building volume (water pump)
Fixed some OBB layer issues (water pump)
Added deployable decay 8/8 (water pump)