userAlistaircancel

8,267 Commits over 2,861 Days - 0.12cph!

4 Months Ago
merge from batteringram_fuel_protection
4 Months Ago
merge from vending_stats_fix_3
4 Months Ago
merge from horse_gravity_fix
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
merge from clothing_items_dissapearing_fix
4 Months Ago
merge from ix_quick_craft_5x
4 Months Ago
merge from era_analytics
4 Months Ago
merge from primitive_gamemode_changelog
4 Months Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
4 Months Ago
merge from explosive_pickup
4 Months Ago
merge from catapult_ammo_ui_fix
4 Months Ago
merge from mini_crossbow_postnetworkupdate_nre
4 Months Ago
merge from fleck_memory_fixes
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Restore siege weapons research costs
4 Months Ago
merge from batteringramdoor_nre_fix
4 Months Ago
merge from highwalls_recipe_fix
4 Months Ago
merge from highwalls_recipe_fix
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from primitive
4 Months Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
4 Months Ago
cherrypicking shield_repair_fix
4 Months Ago
merge from main - RC
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/siegebalance
4 Months Ago
merge from primitive
4 Months Ago
techtree clean up Catapult ammo desc update
4 Months Ago
Don't allow deployed firebomb to be deployed in water because science
4 Months Ago
mini crossbow era override wb2
4 Months Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
4 Months Ago
siege weapons rarity set
4 Months Ago
merge from primitive
4 Months Ago
merge from store_medieval_pack
4 Months Ago
merge from rock_fix
4 Months Ago
merge from store_medieval_pack
4 Months Ago
merge from pimitive
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
network++
4 Months Ago
manifest
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/deployable_ammo
4 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
4 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
4 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes