userAlistaircancel

7,210 Commits over 3,256 Days - 0.09cph!

12 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
12 Months Ago
dome monument loot shuffle s2p
12 Months Ago
light house monument pass, very minor loot placement changes
12 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
12 Months Ago
desc update
12 Months Ago
hackable crate loot always contains advance blueprint fragments
12 Months Ago
basic and advance loot base setup
12 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
12 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
12 Months Ago
merge from main
12 Months Ago
merge from meta_shift
12 Months Ago
remove jacket as rare armor
12 Months Ago
rebuild hackable crate loot
12 Months Ago
meta_shift -> main
12 Months Ago
merge from meta_shift/monument_shuffle
12 Months Ago
Small oilrig no longer spawns in T0
12 Months Ago
merge from main
12 Months Ago
merge from monument_shuffle
12 Months Ago
merge from monument_shuffle
12 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
12 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
12 Months Ago
S2P radtown_small_3 Minior spawn location changes
12 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
12 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
12 Months Ago
merge from meta_shift
12 Months Ago
tweaked shote_crate filters
12 Months Ago
merge from /meta_shift/monument_loot_shuffle
12 Months Ago
merge from main
12 Months Ago
merge from fix_vitals_sorting
12 Months Ago
merge from vehicle_damage_stat_display
12 Months Ago
merge from marker_teleport
12 Months Ago
merge from bear_meat_20
12 Months Ago
merge from sleeping_bag_shadows
12 Months Ago
merge from optimize_flashlights
12 Months Ago
merge from codelockedhackablecrate_modded_prefabs
12 Months Ago
merge from Wildlife_Cull_JungleAnimals
12 Months Ago
merge from decay_scale_ui_fix
12 Months Ago
reapplying BowWeapon_cleanup
12 Months Ago
reapplying hopper_corpse_harvest_fix
12 Months Ago
reapplying train_disconnect_fix
12 Months Ago
reapply tutorial_jungle_rock_fix
12 Months Ago
reapply mixing_item_delete_fix
12 Months Ago
reapply clone_icons_fix
12 Months Ago
reapplying improve_rug_pickup
12 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
12 Months Ago
subtract 130346 linq_optimisations
12 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
12 Months Ago
merge from main
12 Months Ago
merge from meta_shift
12 Months Ago
spike trap deployment pass