userAlistaircancel

7,799 Commits over 3,195 Days - 0.10cph!

9 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
9 Months Ago
desc update
9 Months Ago
hackable crate loot always contains advance blueprint fragments
9 Months Ago
basic and advance loot base setup
9 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
9 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
9 Months Ago
merge from main
9 Months Ago
merge from meta_shift
9 Months Ago
remove jacket as rare armor
9 Months Ago
rebuild hackable crate loot
9 Months Ago
meta_shift -> main
9 Months Ago
merge from meta_shift/monument_shuffle
9 Months Ago
Small oilrig no longer spawns in T0
9 Months Ago
merge from main
9 Months Ago
merge from monument_shuffle
9 Months Ago
merge from monument_shuffle
9 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
9 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
9 Months Ago
S2P radtown_small_3 Minior spawn location changes
9 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
9 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
9 Months Ago
merge from meta_shift
9 Months Ago
tweaked shote_crate filters
9 Months Ago
merge from /meta_shift/monument_loot_shuffle
9 Months Ago
merge from main
9 Months Ago
merge from fix_vitals_sorting
9 Months Ago
merge from vehicle_damage_stat_display
9 Months Ago
merge from marker_teleport
9 Months Ago
merge from bear_meat_20
9 Months Ago
merge from sleeping_bag_shadows
9 Months Ago
merge from optimize_flashlights
9 Months Ago
merge from codelockedhackablecrate_modded_prefabs
9 Months Ago
merge from Wildlife_Cull_JungleAnimals
9 Months Ago
merge from decay_scale_ui_fix
9 Months Ago
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9 Months Ago
reapplying BowWeapon_cleanup
9 Months Ago
reapplying hopper_corpse_harvest_fix
9 Months Ago
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9 Months Ago
reapplying train_disconnect_fix
9 Months Ago
reapply tutorial_jungle_rock_fix
9 Months Ago
reapply mixing_item_delete_fix
9 Months Ago
reapply clone_icons_fix
9 Months Ago
reapplying improve_rug_pickup
9 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
9 Months Ago
subtract 130346 linq_optimisations
9 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
9 Months Ago
merge from main
9 Months Ago
merge from meta_shift
9 Months Ago
spike trap deployment pass
9 Months Ago
inital spike trap gameplay pass