7,471 Commits over 2,679 Days - 0.12cph!
merge from electricity_power_fixes/2/doorcontroller/
merge from oilrig_exploit_fix
SKS serializedVersion meta files changes
merge from electricity_power_fixes/2/doorcontroller
merge from fix_compressed_modded_tag"
merge from qol_auth_friends_tc
merge from sks (Sar skin for nomad hazmat pack)
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merge from external_holdtobuild
merge from launch_site_puzzle_loot_fix
Fixed crates spawning inside LS elite spawns on puzzle reset
merge from industrial_conveyor_quickmove
merge from cargo_double_dock
merge from mission_improvements_may_24
merge from material_reserialize_may_24
cherrypicking
96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
Unity 22 package unity.ai.navigation metas
merge from nightlight_workshop
merge from pie_menu_phrases_reapply
merge from electricity_power_fixes/2/doorcontroller
cherrypicking
96391 physical_keys
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
merge from incendiary-rocket-explosion-fix
merge from milflame_improvements
merge from cargoshipsoundupdate
merge from launch_site_puzzle_loot_fix
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby.
S2P
subtract
96396 bradley_scientists_changes until my Unity starts working
merge from huntingtrophygibs
merge from harbor_crane_ramp_fix
merge from bradley_scientists_changes
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merge from mission_improvements_may_24
merge from storage_adaptor_parent_fix
merge from Tier3CrateRotationFix
merge from cargo_double_dock
merge from hobobarreliconfix
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merge from fix_uncompressed_tags
merge from teslacoil_igniter_damagepickup
merge from fix_storage_adapter_blocking_looting
merge from promote_leader_update